MADE BY Lazarun
FEATURE:
- AUTO BUY
- AUTO PRESTIGE
- CLAIM ALL REWARDS
SCRIPTS: [3]
AUTO BUY:
local Target = game:GetService("ReplicatedStorage").Framework.RemoteFunction;
while wait() do
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Polisher', [2] = 1});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Enchanter', [2] = 1});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Upgrader', [2] = 1});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Classifier', [2] = 1});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Molder', [2] = 1});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Appraiser', [2] = 1});
end
AUTO-PRESTIGE:
local Target = game:GetService("ReplicatedStorage").Framework.RemoteFunction;
while wait() do
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Polisher', [2] = 1, [3] = true});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Enchanter', [2] = 1, [3] = true});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Upgrader', [2] = 1, [3] = true});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Classifier', [2] = 1, [3] = true});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Molder', [2] = 1, [3] = true});
Target:InvokeServer(0, "UpgradeServer", "Upgrade", {[1] = 'Appraiser', [2] = 1, [3] = true});
end
Claim all tutorial rewards:
local Target = game:GetService("ReplicatedStorage").Framework.RemoteEvent;
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 1});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 2});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 3});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 4});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 5});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 6});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 7});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 8});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 9});
Target:FireServer(0, "TutorialServer", "UpdateTutorial", {[1] = 10});
ANTI-AFK:
local VirtualUser=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)