MADE BY 0xDEITY
FEATURE:
- SILENT AIM
local EnemiesFolder = workspace.enemies
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local HitTI = TweenInfo.new(.4, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
local GetClosestToCursor = function()
local closestDistance = math.huge
local closestEnemy = nil
for _, enemy in pairs(EnemiesFolder:GetChildren()) do
if not enemy:FindFirstChild("Head") then continue end
if not enemy:FindFirstChildOfClass("Humanoid") then continue end
if enemy.Humanoid.Health <= 0 then continue end
local screenPos, visible = workspace.CurrentCamera:WorldToViewportPoint(enemy.Head.Position)
local distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(screenPos.X, screenPos.Y)).Magnitude
if distance < closestDistance then
closestEnemy = enemy
closestDistance = distance
end
end
return closestEnemy
end
local ClosestEnemy = GetClosestToCursor()
RunService.Stepped:Connect(function(time, deltaTime)
ClosestEnemy = GetClosestToCursor()
end)
local Highlight = function(ClosestEnemy)
local hl = Instance.new("Highlight")
hl.Adornee = ClosestEnemy
hl.FillColor = Color3.fromRGB(255, 0, 0)
hl.FillTransparency = .2
hl.OutlineColor = Color3.fromRGB(200, 0, 0)
hl.OutlineTransparency = .2
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Parent = ClosestEnemy
local t = TweenService:Create(hl, HitTI, {FillTransparency = 1, OutlineTransparency= .8})
t.Completed:Connect(function()
hl:Destroy()
end)
t:Play()
end
local old; old = hookmetamethod(game, '__namecall', function(this, ...)
local args = {...}
local method = getnamecallmethod()
if not checkcaller() and method == 'FireServer' and this.Name == "Gun" then
if ClosestEnemy then
task.spawn(Highlight, ClosestEnemy)
args[1]["Hit"] = ClosestEnemy.Head
end
end
return old(this, unpack(args))
end)