Uploaded by dqtixzdqtixz
Description
open source script script made by me thanks.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- ᑕᖇᕮᗩTᕮ ᗷY ᗞQTI᙭Z --
-- If you're going to copy my script, just get the functions, don't steal them! --
-- Thanks --
-- https://scriptblox.com/u/dqtixz --
print("Projeto LKA")
print("Exploit")
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "Projeto LKA", HidePremium = false, IntroText = "Projeto LKA", SaveConfig = true, ConfigFolder = "OrionTest"})
OrionLib:MakeNotification({
Name = "Projeto LKA",
Content = "identifying game...",
Image = "rbxassetid://80373024",
Time = 5
})
wait(2)
OrionLib:MakeNotification({
Name = "Game identified !",
Content = "Zombie Attack Hehe",
Image = "rbxassetid://348864556",
Time = 5
})
wait(1)
OrionLib:MakeNotification({
Name = "script loaded successfully",
Content = "Create By dqtixz",
Image = "rbxassetid://8652665149",
Time = 5
})
local farm1 = true -- Menu Tab
local farm2 = true -- Menu Tab
local farm3 = true -- Menu Tab
local Aimbot = true -- CB Tab
local Rainbow = true -- PL Tab
local Epz = true -- PL Tab
local AntiAfk = true -- HP Tab
local IJP = true -- PL Tab
local WallBang = true -- PL Tab
local GodMode = true -- PL Tab
local LP = true -- Box Tab
local RP = true -- Box Tab
local UN = true -- Box Tab
local B3 = true -- Box Tab
local B2 = true -- Box Tab
local B1 = true -- Box Tab
--[[ Logs Scripts
PL Tab WalkSpeed,Jumppower,Loop
PL WallBang
]]
local MenuTab = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = MenuTab:AddSection({
Name = "Auto Farm"
})
MenuTab:AddLabel("Projeto LKA Scripts")
MenuTab:AddLabel("Zombie Attack")
MenuTab:AddToggle({
Name = "Farm 1",
Default = farm1,
Callback = function(Value)
farm1 = value
end
})
while farm1 do
wait(2)
print("Carregando Script...")
wait(1)
local groundDistance = 18
local Player = game:GetService("Players").LocalPlayer
local function getNearest()
local nearest, dist = nil, 99999
for _,v in pairs(game.Workspace.BossFolder:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
for _,v in pairs(game.Workspace.enemies:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
return nearest
end
_G.farm2 = true
Player.Chatted:Connect(function(m)
if(m==";autofarm false")then
_G.farm2 = false
elseif(m==";autofarm true")then
_G.farm2 = true
end
end)
_G.globalTarget = nil
game:GetService("RunService").RenderStepped:Connect(function()
if(_G.farm2==true)then
local target = getNearest()
if(target~=nil)then
game:GetService("Workspace").CurrentCamera.CFrame = CFrame.new(game:GetService("Workspace").CurrentCamera.CFrame.p, target.Head.Position)
Player.Character.HumanoidRootPart.CFrame = (target.HumanoidRootPart.CFrame * CFrame.new(0, groundDistance, 9))
_G.globalTarget = target
end
end
end)
spawn(function()
while wait() do
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,0,0)
end
end)
while wait() do
if(_G.farm2==true and _G.globalTarget~=nil and _G.globalTarget:FindFirstChild("Head") and Player.Character:FindFirstChildOfClass("Tool"))then
local target = _G.globalTarget
game.ReplicatedStorage.Gun:FireServer({["Normal"] = Vector3.new(0, 0, 0), ["Direction"] = target.Head.Position, ["Name"] = Player.Character:FindFirstChildOfClass("Tool").Name, ["Hit"] = target.Head, ["Origin"] = target.Head.Position, ["Pos"] = target.Head.Position,})
wait()
end
end
wait(1)
OrionLib:MakeNotification({
Name = "Auto Farm Active",
Content = "Zombie Attack",
Image = "rbxassetid://4915721960",
Time = 5
})
print("Script Carregado !")
end
MenuTab:AddToggle({
Name = "Farm 2",
Default = farm2,
Callback = function(Value)
farm2 = value
end
})
while farm2 do
wait(2)
print("Carregando Script...")
wait(1)
local groundDistance = 15
local Player = game:GetService("Players").LocalPlayer
local function getNearest()
local nearest, dist = nil, 99999
for _,v in pairs(game.Workspace.BossFolder:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
for _,v in pairs(game.Workspace.enemies:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
return nearest
end
_G.farm2 = true
Player.Chatted:Connect(function(m)
if(m==";autofarm false")then
_G.farm2 = false
elseif(m==";autofarm true")then
_G.farm2 = true
end
end)
_G.globalTarget = nil
game:GetService("RunService").RenderStepped:Connect(function()
if(_G.farm2==true)then
local target = getNearest()
if(target~=nil)then
game:GetService("Workspace").CurrentCamera.CFrame = CFrame.new(game:GetService("Workspace").CurrentCamera.CFrame.p, target.Head.Position)
Player.Character.HumanoidRootPart.CFrame = (target.HumanoidRootPart.CFrame * CFrame.new(0, groundDistance, 9))
_G.globalTarget = target
end
end
end)
spawn(function()
while wait() do
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,0,0)
end
end)
while wait() do
if(_G.farm2==true and _G.globalTarget~=nil and _G.globalTarget:FindFirstChild("Head") and Player.Character:FindFirstChildOfClass("Tool"))then
local target = _G.globalTarget
game.ReplicatedStorage.Gun:FireServer({["Normal"] = Vector3.new(0, 0, 0), ["Direction"] = target.Head.Position, ["Name"] = Player.Character:FindFirstChildOfClass("Tool").Name, ["Hit"] = target.Head, ["Origin"] = target.Head.Position, ["Pos"] = target.Head.Position,})
wait()
end
end
wait(1)
OrionLib:MakeNotification({
Name = "Auto Farm Active",
Content = "Zombie Attack",
Image = "rbxassetid://78969295",
Time = 5
})
print("Script Carregado !")
end
MenuTab:AddToggle({
Name = "Farm 3",
Default = farm3,
Callback = function(Value)
farm3 = value
end
})
while farm3 do
wait(2)
print("Carregando Script...")
wait(1)
local groundDistance = 12
local Player = game:GetService("Players").LocalPlayer
local function getNearest()
local nearest, dist = nil, 99999
for _,v in pairs(game.Workspace.BossFolder:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
for _,v in pairs(game.Workspace.enemies:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
return nearest
end
_G.farm2 = true
Player.Chatted:Connect(function(m)
if(m==";autofarm false")then
_G.farm2 = false
elseif(m==";autofarm true")then
_G.farm2 = true
end
end)
_G.globalTarget = nil
game:GetService("RunService").RenderStepped:Connect(function()
if(_G.farm2==true)then
local target = getNearest()
if(target~=nil)then
game:GetService("Workspace").CurrentCamera.CFrame = CFrame.new(game:GetService("Workspace").CurrentCamera.CFrame.p, target.Head.Position)
Player.Character.HumanoidRootPart.CFrame = (target.HumanoidRootPart.CFrame * CFrame.new(0, groundDistance, 9))
_G.globalTarget = target
end
end
end)
spawn(function()
while wait() do
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,0,0)
end
end)
while wait() do
if(_G.farm2==true and _G.globalTarget~=nil and _G.globalTarget:FindFirstChild("Head") and Player.Character:FindFirstChildOfClass("Tool"))then
local target = _G.globalTarget
game.ReplicatedStorage.Gun:FireServer({["Normal"] = Vector3.new(0, 0, 0), ["Direction"] = target.Head.Position, ["Name"] = Player.Character:FindFirstChildOfClass("Tool").Name, ["Hit"] = target.Head, ["Origin"] = target.Head.Position, ["Pos"] = target.Head.Position,})
wait()
end
end
wait(1)
OrionLib:MakeNotification({
Name = "Auto Farm Active",
Content = "Zombie Attack",
Image = "rbxassetid://78969295",
Time = 5
})
print("Script Carregado !")
end
MenuTab:AddButton({
Name = "Auto Equip Tool Gui",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/GhostPlayer352/Test4/main/GhostHub'))()
end
})
-- Combat --
local CBTab = Window:MakeTab({
Name = "Combat",
Icon = "rbxassetid://5205790826",
PremiumOnly = false
})
local Section = CBTab:AddSection({
Name = "Player"
})
CBTab:AddLabel("Aimbot Zombies")
CBTab:AddToggle({
Name = "Aimbot",
Default = Aimbot,
Callback = function(Value)
Aimbot = Value
end
})
while Aimbot do
wait(1)
local oPlBfNRNfyJz = game.Players.LocalPlayer;local ZtYjkXDgMlxc = "Head";local dAociCiEvJMB = function()local QInaUnazu = math.huge;local J8IhabzuN = nil;for iUIhaztYUbnZ,uUhsabzyuG in next, game.Workspace:GetDescendants() do if uUhsabzyuG:FindFirstChild(ZtYjkXDgMlxc) and oPlBfNRNfyJz.Character:FindFirstChild(ZtYjkXDgMlxc) and not uUhsabzyuG:FindFirstChild('Guns') and uUhsabzyuG.Parent.Name ~= "deadenemies" then local IIhzabUtd = (uUhsabzyuG:FindFirstChild(ZtYjkXDgMlxc).Position-oPlBfNRNfyJz.Character.Head.Position).magnitude;if IIhzabUtd < QInaUnazu then QInaUnazu = IIhzabUtd;J8IhabzuN = uUhsabzyuG;end;end;end;return J8IhabzuN;end;local GtsZsUbJOuJk = oPlBfNRNfyJz:GetMouse();local tZcInsImQQfX = getrawmetatable(game);local sCtxkbklLnmy = tZcInsImQQfX.__index;setreadonly(tZcInsImQQfX,false);tZcInsImQQfX.__index = newcclosure(function(hFcjBtZBXthW,tGNxqMIMabVS)if hFcjBtZBXthW == GtsZsUbJOuJk and tostring(tGNxqMIMabVS) == "Hit" then return dAociCiEvJMB():FindFirstChild(ZtYjkXDgMlxc).CFrame;end;return sCtxkbklLnmy(hFcjBtZBXthW,tGNxqMIMabVS)end)setreadonly(tZcInsImQQfX,true)
wait(1)
OrionLib:MakeNotification({
Name = "Load !",
Content = "Aimbot Sucess !",
Image = "rbxassetid://61210994",
Time = 5
})
wait(1)
print("Aimbot Active")
end
CBTab:AddButton({
Name = "Hitbox Small",
Callback = function()
_G.HeadSize = 5
local enemies = workspace.enemies
while wait() do
for _,v in next, enemies:GetChildren() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
CBTab:AddButton({
Name = "Hitbox Medium",
Callback = function()
_G.HeadSize = 10
local enemies = workspace.enemies
while wait() do
for _,v in next, enemies:GetChildren() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
CBTab:AddButton({
Name = "Hitbox Big",
Callback = function()
_G.HeadSize = 15
local enemies = workspace.enemies
while wait() do
for _,v in next, enemies:GetChildren() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
CBTab:AddButton({
Name = "Hitbox Extended",
Callback = function()
_G.HeadSize = 20
local enemies = workspace.enemies
while wait() do
for _,v in next, enemies:GetChildren() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
CBTab:AddButton({
Name = "Reset Hitbox",
Callback = function()
_G.HeadSize = 1
local enemies = workspace.enemies
while wait() do
for _,v in next, enemies:GetChildren() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
CBTab:AddButton({
Name = "Freeze All Zombies",
Callback = function()
_G.HeadSize = 0
local enemies = workspace.enemies
while wait() do
for _,v in next, enemies:GetChildren() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
CBTab:AddButton({
Name = "Unfreeze All Zombies",
Callback = function()
_G.HeadSize = 1
local enemies = workspace.enemies
while wait() do
for _,v in next, enemies:GetChildren() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.HumanoidRootPart.Material = "Neon"
v.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.HumanoidRootPart.Transparency = 0.7
v.HumanoidRootPart.CanCollide = false
end)
end
end
end
end
})
local PLTab = Window:MakeTab({
Name = "Player",
Icon = "rbxassetid://5009915812",
PremiumOnly = false
})
local Section = PLTab:AddSection({
Name = "Client"
})
PLTab:AddLabel("Speed, Jump Ect...")
PLTab:AddToggle({
Name = "Rainbow Character",
Default = Rainbow,
Callback = function(Value)
Rainbow = Value
end
})
while Rainbow do
wait(1)
Parts={}
function GetDiscoColor(hue)
local section = hue % 1 * 3
local secondary = 0.5 * math.pi * (section % 1)
if section < 1 then
return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
elseif section < 2 then
return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
else
return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
end
end
Part = function(x,y,z,color,tr,cc,an,parent)
local p = Instance.new('Part',parent or Weapon)
p.formFactor = 'Custom'
p.Size = Vector3.new(x,y,z)
p.BrickColor = BrickColor.new(color)
p.CanCollide = cc
p.Transparency = tr
p.Anchored = an
p.TopSurface,p.BottomSurface = 0,0
p:BreakJoints''
table.insert(Parts,p)
return p
end
Weld = function(p0,p1)
local w = Instance.new('Motor',p0)
w.Part0 = p0
w.Part1 = p1
return w
end
Mesh = function(par,num,x,y,z)
local msh = 0
if num == 1 then
msh = Instance.new("SpecialMesh",par)
msh.MeshId='rbxasset://fonts/torso.mesh'
msh.TextureId='rbxasset://25701026'
end
if num == 2 then
msh = Instance.new("SpecialMesh",par)
msh.MeshId='rbxasset://fonts/head.mesh'
msh.TextureId='rbxassetid://25701026'
end
msh.Scale = Vector3.new(x,y,z)
return msh
end
plr=Game.Players.LocalPlayer
char=plr.Character
for _,v in pairs(char:GetChildren()) do
if v.ClassName=="Part" then
v.Transparency=1
elseif v.ClassName=="Hat" then
v.Handle.Mesh.TextureId='rbxassetid://25701026'
table.insert(Parts,v.Handle)
end
end
t=Part(1,1,1,'',0,false,false,char)
Mesh(t,1,1,1,1)
Weld(char.Torso,t)
a=Part(1,1,1,'',0,false,false,char)
Mesh(a,1,.5,1,1)
Weld(char['Right Arm'],a)
a=Part(1,1,1,'',0,false,false,char)
Mesh(a,1,.5,1,1)
Weld(char['Left Arm'],a)
l=Part(1,1,1,'',0,false,false,char)
Mesh(l,1,.5,1,1)
Weld(char['Right Leg'],l)
l=Part(1,1,1,'',0,false,false,char)
Mesh(l,1,.5,1,1)
Weld(char['Left Leg'],l)
h=Part(1,1,1,'',0,false,false,char)
Mesh(h,2,1,1,1)
Weld(char.Head,h)
Spawn(function()
while(coroutine.yield())do
for i=1,#Parts do
Parts[i].Mesh.VertexColor=GetDiscoColor(tick()*.5)--vertex 4 lyfe
end
end;
end);
wait(1)
print("Sucess Load Rainbow Character")
end
PLTab:AddButton({
Name = "GodMode (Beta)",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid:Remove()
Instance.new('Humanoid', game.Players.LocalPlayer.Character)
game:GetService("Workspace")[game.Players.LocalPlayer.Name]:FindFirstChildOfClass(
'Humanoid').HipHeight = 2
wait(1)
print("GodMode Active !")
end
})
PLTab:AddToggle({
Name = "Esp Zombie",
Default = Epz,
Callback = function(Value)
Epz = Value
end
})
while Epz do
wait(1)
print("Loading Esp Zombie !")
local BillboardGui = Instance.new('BillboardGui') -- Makes Billboardgui
local TextLabel = Instance.new('TextLabel',BillboardGui)
BillboardGui.Name = "esp"
BillboardGui.AlwaysOnTop = true -- if its on top or not
BillboardGui.Size = UDim2.new(0, 50, 0, 50) -- size of it
BillboardGui.StudsOffset = Vector3.new(0,0,0)
TextLabel.BackgroundTransparency = 1 -- transparency
TextLabel.Size = UDim2.new(3, 5, 3, 5) -- size
TextLabel.TextColor3 = Color3.new(1, 0, 0) -- color
TextLabel.TextScaled = false -- if the text is scaled or not
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in pairs(game.Workspace.enemies:GetDescendants()) do
if v.Parent.Name == "HumanoidRootPart" and v.Parent:FindFirstChild("esp")==nil then
TextLabel.Text = v.Parent.Parent.Name
BillboardGui:Clone().Parent = v.Parent
end
end
end)
wait(1)
print("Esp Zombie Load !")
end
PLTab:AddButton({
Name = "Equip All Guns",
Callback = function()
for _,Thing in pairs(game.ReplicatedStorage.Guns:GetChildren()) do
if Thing:IsA("Tool") then
Thing.Parent = game.Players.LocalPlayer.Backpack
end
end
end
})
PLTab:AddButton({
Name = "Button!",
Callback = function()
for _,Thing in pairs(game.ReplicatedStorage.Knives:GetChildren()) do
if Thing:IsA("Tool") then
Thing.Parent = game.Players.LocalPlayer.Backpack
end
end
end
})
PLTab:AddToggle({
Name = "Infinity Jump",
Default = IJP,
Callback = function(Value)
IJP = Value
end
})
while IJP do
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end
PLTab:AddToggle({
Name = "WallBang",
Default = WallBang,
Callback = function(Value)
WallBang = Value
end
})
while WallBang do
getgenv().WALLBANG = State
local OldNameCall = nil
OldNameCall = hookmetamethod(game, "__namecall", function(self, ...)
local Args = {...}
if getnamecallmethod() == "FindPartOnRayWithIgnoreList" and getgenv().WALLBANG then
table.insert(Args[2], workspace.map)
end
return OldNameCall(self, ...)
end)
wait(1)
print("WALLBANG Active")
end
PLTab:AddToggle({
Name = "GodMode",
Default = GodMode,
Callback = function(Value)
Godmode = Value
end
})
while GodMode do
wait(1)
game.Players.LocalPlayer.Character.Humanoid:Remove()
Instance.new('Humanoid', game.Players.LocalPlayer.Character)
game:GetService("Workspace")[game.Players.LocalPlayer.Name]:FindFirstChildOfClass(
'Humanoid').HipHeight = 2
wait(1)
print("Godmode Load !")
end
PLTab:AddButton({
Name = "Kill PlatForms",
Callback = function()
plr = game:service'Players'.LocalPlayer
char = plr.Character
root = char.HumanoidRootPart
iszombie = false
platform = Instance.new('Part', workspace)
platform.Size = Vector3.new(100,0,100)
platform.Anchored = true
platform.Position = Vector3.new(555,555,555)
root.CFrame = platform.CFrame * CFrame.new(0,4,0)
if workspace:FindFirstChild(plr.Name) then
iszombie = false
warn'You are not a zombie!'
else
iszombie = true
warn'You are a zombie!'
end
wait(.5)
if not iszombie then
for _, a in pairs(workspace.enemies:children()) do
for _, b in pairs(a:children()) do
if b:IsA'Part' then
b.Anchored = true
b.CFrame = root.CFrame * CFrame.new(2,0,2)
end
end
end
elseif iszombie then
for _, a in pairs(game:service'Players':GetPlayers()) do
if a.Character then
for _, b in pairs(a.Character:children()) do
if b:IsA'Part' and a.Name ~= plr.Name then
b.Anchored = true
b.CFrame = root.CFrame * CFrame.new(2,0,2)
end
end
end
end
end
wait(2)
print("PlatForm Sucess")
end
})
local HPTab = Window:MakeTab({
Name = "Others",
Icon = "rbxassetid://9421679592",
PremiumOnly = false
})
local Section = HPTab:AddSection({
Name = "Scripts"
})
HPTab:AddToggle({
Name = "AntiAfk",
Default = AntiAfk,
Callback = function(Value)
AntiAfk = Value
end
})
while AntiAfk do
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
end
HPTab:AddButton({
Name = "Copy Me Profile Script Blox",
Callback = function()
setclipboard("https://scriptblox.com/u/dqtixz")
end
})
HPTab:AddButton({
Name = "Fps Boost",
Callback = function()
for _, v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("BasePart") and not v.Parent:FindFirstChild("Humanoid") then
v.Material = Enum.Material.SmoothPlastic
if v:IsA("Texture") then
v:Destroy()
end
end
end
end
})
HPTab:AddButton({
Name = "Spin Player",
Callback = function()
power = 1 -- change this to make it more or less powerful
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
-- Noclip Script
local noclip = true -- Gets if you want the noclip
char = game.Players.LocalPlayer.Character -- Gets your player
while true do -- Make sure someone is in game
if noclip == true then
for _,v in pairs(char:children()) do
pcall(function()
if v.className == "Part" then
v.CanCollide = false
end
end)
end
end
game:service("RunService").Stepped:wait()
end
end
})
-- PL Tab Scripts --
PLTab:AddTextbox({
Name = "Speed",
Default = "",
TextDisappear = true,
Callback = function(value)
print(value)
getgenv().Walkspeed = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
end
})
PLTab: AddToggle({
Name = "Loop speed",
Callback = function(state)
print(value)
getgenv().loopW = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopW == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Walkspeed
end)
end
end)
end
})
PLTab:AddTextbox({
Name = "Jump",
Default = "",
TextDisappear = true,
Callback = function(value)
print(value)
getgenv().Jumppower = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = value
end)
end
})
PLTab: AddToggle({
Name = "Loop jump power",
Callback = function(state)
print(value)
getgenv().loopJ = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopJ == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Jumppower
end)
end
end)
end
})
PLTab:AddTextbox({
Name = "Fov",
Default = "",
TextDisappear = true,
Callback = function(value)
print(value)
local FovNumber = value
local Camera = workspace.CurrentCamera
Camera.FieldOfView = FovNumber
end
})
HPTab:AddButton({
Name = "Gravity 1",
Callback = function()
game.Workspace.Gravity = 3
end
})
HPTab:AddButton({
Name = "Gravity 1",
Callback = function()
game.Workspace.Gravity = 5
end
})
local BoxTab = Window:MakeTab({
Name = "Box Auto",
Icon = "rbxassetid://6960663581",
PremiumOnly = false
})
BoxTab:AddToggle({
Name = "Auto Open Legendary Box",
Default = LP,
Callback = function(Value)
LP = Value
end
})
while LP do
wait(1)
local args = {
[1] = "unbox_box",
[2] = "Legendary"
}
game:GetService("ReplicatedStorage").RemoteEventContainer.CommunicationF:InvokeServer(unpack(args))
end
BoxTab:AddToggle({
Name = "Auto Open Rare Box",
Default = RP,
Callback = function(Value)
RP = Value
end
})
while RP do
wait(1)
local args = {
[1] = "unbox_box",
[2] = "Rare"
}
game:GetService("ReplicatedStorage").RemoteEventContainer.CommunicationF:InvokeServer(unpack(args))
end
BoxTab:AddToggle({
Name = "Auto Open Uncommon Box",
Default = UN,
Callback = function(Value)
UN = Value
end
})
while UN do
wait(1)
local args = {
[1] = "unbox_box",
[2] = "Uncommon"
}
game:GetService("ReplicatedStorage").RemoteEventContainer.CommunicationF:InvokeServer(unpack(args))
end
BoxTab:AddToggle({
Name = "Auto Open Basic 3 Box",
Default = B3,
Callback = function(Value)
B3 = Value
end
})
while B3 do
wait(1)
local args = {
[1] = "unbox_box",
[2] = "Basic #3"
}
game:GetService("ReplicatedStorage").RemoteEventContainer.CommunicationF:InvokeServer(unpack(args))
end
BoxTab:AddToggle({
Name = "Auto Open Basic 2 Box",
Default = B2,
Callback = function(Value)
B2 = Value
end
})
while B2 do
wait(1)
local args = {
[1] = "unbox_box",
[2] = "Basic #2"
}
game:GetService("ReplicatedStorage").RemoteEventContainer.CommunicationF:InvokeServer(unpack(args))
end
BoxTab:AddToggle({
Name = "Auto Open Basic 1 Box",
Default = B1,
Callback = function(Value)
B1 = Value
end
})
while B1 do
wait(1)
local args = {
[1] = "unbox_box",
[2] = "Basic #1"
}
game:GetService("ReplicatedStorage").RemoteEventContainer.CommunicationF:InvokeServer(unpack(args))
end
local VLTab = Window:MakeTab({
Name = "Guns Values",
Icon = "rbxassetid://3730458793",
PremiumOnly = false
})
local Section = VLTab:AddSection({
Name = "Values"
})
VLTab:AddButton({
Name = "Load Values guns",
Callback = function()
local PabloLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/BatuKvi123/PabloLibV3/main/PabloLibV3"))()
local window = PabloLib:Create(
"Values Guns", -- Name here.
"Enabled", -- If you want draggable set here to "Enabled" if you dont want set to "Disabled".
"p" -- You can put any keybind here to open close.
)
local tab11 = window:CreateTab("Values")
tab11:CreateInfo("Create By dqtixz")
tab11:CreateWarning("values gun") tab11:CreateWarning("Pistol 0$") tab11:CreateWarning("Revolver 250$") tab11:CreateWarning("Uzi 600$") tab11:CreateWarning("Trench Shotgun 950$") tab11:CreateWarning("M1 Garand 1250$") tab11:CreateWarning("Type 100 2000$") tab11:CreateWarning("M16 3000$") tab11:CreateWarning("Sniper 4000$") tab11:CreateWarning("Tactical Shotgun 5000$") tab11:CreateWarning("Thompson 7500$") tab11:CreateWarning("Blaster 8500$") tab11:CreateWarning("Machine Gun 9500$") tab11:CreateWarning("Cobra 12500$") tab11:CreateWarning("Fiery Cannon 15000$") tab11:CreateWarning("Toxic 17500$") tab11:CreateWarning("Platinum Gun 23000$") tab11:CreateWarning("Scope Rifle 24000$") tab11:CreateWarning("Space Gun 26000$") tab11:CreateWarning("Railgun 28000$") tab11:CreateWarning("Ghost 31000$") tab11:CreateWarning("Alien Rifle 35000$") tab11:CreateWarning("Ray Gun 38000$") tab11:CreateWarning("Annihilator 40000$") tab11:CreateWarning("Biohazard 43000$") tab11:CreateWarning("Venom 45000$") tab11:CreateWarning("Golden Pistol 50000$") tab11:CreateWarning("Rainbow Blaster 65000$") tab11:CreateWarning("Hex Spitter 80000$") tab11:CreateWarning("Beam Launcher 90000$") tab11:CreateWarning("Gatling Laser 100000$") tab11:CreateWarning("Tri Laser 150000$") tab11:CreateWarning("Techno Rifle 200000$") tab11:CreateWarning("Minigun 500000$")
end
})
local ProfileTab = Window:MakeTab({
Name = "Credits",
Icon = "rbxassetid://7915312902",
PremiumOnly = false
})
ProfileTab:AddLabel("Create By dqtixz")
ProfileTab:AddLabel("Zombie Attack")
ProfileTab:AddLabel("Script V2")