MADE BY Serpex
FEATURE:
- This breaks Velocity-prediction locks/silent aims, etc… anything that uses your velocity won’t work as intended
SCRIPT:
getgenv().VelocityChanger = true
getgenv().Velocity = Vector3.new(200,0,200)
--// main scapt | realkscapter... omg
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character
local RootPart = Character:FindFirstChild("HumanoidRootPart")
local Heartbeat, RStepped, Stepped = RunService.Heartbeat, RunService.RenderStepped, RunService.Stepped
LocalPlayer.CharacterAdded:Connect(function(NewCharacter)
Character = NewCharacter
end)
local RVelocity, YVelocity = nil, 0.1
while true do
if VelocityChanger then
--// this a dumb check asnilsadsa
if (not RootPart) or (not RootPart.Parent) or (not RootPart.Parent.Parent) then
warn("weird ahh died")
RootPart = Character:FindFirstChild("HumanoidRootPart")
else
RVelocity = RootPart.Velocity
RootPart.Velocity = type(Velocity) == "vector" and Velocity or Velocity(RVelocity)
RStepped:wait()
RootPart.Velocity = RVelocity
end
end
Heartbeat:wait()
end