Universal Prediction Breaker

MADE BY Serpex

FEATURE:

  • This breaks Velocity-prediction locks/silent aims, etc… anything that uses your velocity won’t work as intended

SCRIPT:

getgenv().VelocityChanger = true
getgenv().Velocity = Vector3.new(200,0,200)


--// main scapt | realkscapter... omg
local Players     = game:GetService("Players")
local RunService  = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer
local Character   = LocalPlayer.Character
local RootPart    = Character:FindFirstChild("HumanoidRootPart")

local Heartbeat, RStepped, Stepped = RunService.Heartbeat, RunService.RenderStepped, RunService.Stepped

LocalPlayer.CharacterAdded:Connect(function(NewCharacter)
   Character = NewCharacter
end)

local RVelocity, YVelocity = nil, 0.1

while true do
   if VelocityChanger then
       --// this a dumb check asnilsadsa
       if (not RootPart) or (not RootPart.Parent) or (not RootPart.Parent.Parent) then
           warn("weird ahh died")
           RootPart = Character:FindFirstChild("HumanoidRootPart")
       else
           RVelocity = RootPart.Velocity
   
           RootPart.Velocity = type(Velocity) == "vector" and Velocity or Velocity(RVelocity)
       
           RStepped:wait()
       
           RootPart.Velocity = RVelocity
       end
   end
   
   Heartbeat:wait()
end

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!