Universal Coordinates

Description

shows the coordinates for absolutely no reason unless its needed for a teleport script idk

-- Roblox Exploit Script by Vortex3775

-- Create a ScreenGui
local gui = Instance.new("ScreenGui")
gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Create a TextBox for coordinates
local coordTextBox = Instance.new("TextBox")
coordTextBox.Size = UDim2.new(0.5, 0, 0.1, 0)
coordTextBox.Position = UDim2.new(0.25, 0, 0.4, 0)
coordTextBox.Text = "Coordinates: "
coordTextBox.TextColor3 = Color3.new(1, 1, 1)
coordTextBox.BackgroundTransparency = 0.5
coordTextBox.BackgroundColor3 = Color3.new(0, 0, 0)
coordTextBox.Font = Enum.Font.SourceSansBold
coordTextBox.TextScaled = true
coordTextBox.ClearTextOnFocus = false
coordTextBox.Selectable = true
coordTextBox.Parent = gui

-- Function to update coordinates
local function updateCoordinates()
    local playerPosition = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character.PrimaryPart.Position
    if playerPosition then
        coordTextBox.Text = "Coordinates: " .. tostring(playerPosition.X) .. ", " .. tostring(playerPosition.Y) .. ", " .. tostring(playerPosition.Z)
    end
end

-- Update coordinates once
updateCoordinates()

-- Wait for 5 seconds and then remove the TextBox
wait(5)
coordTextBox:Destroy()

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!