Created by Aidez#9632
Features:
- AUTO FARM
SCRIPT:
local FaucetModule = require(game:GetService("ReplicatedStorage").Modules.ActionModules.GameplayMechanics.FaucetHandler)
local DoughFolder = game:GetService("Workspace").GrabbableAssets.Dough
local GameplayFolder = game:GetService("Workspace").GameplayAssets
spawn(function()
FaucetModule.open()
end)
wait(1)
game:GetService("Workspace").GrabbableAssets.Bread.ChildAdded:Connect(function(child)
wait(0.5)
firetouchinterest(game:GetService("Workspace").BasicOven.Mechanisms.OvenHitbox,child,0)
firetouchinterest(game:GetService("Workspace").BasicOven.Mechanisms.OvenHitbox,child,1)
repeat wait() until child.Color == Color3.new(188/255, 155/255, 93/255)
firetouchinterest(game:GetService("Workspace").CollectionRegion.CollectionPoint,child,0)
firetouchinterest(game:GetService("Workspace").CollectionRegion.CollectionPoint,child,1)
end)
game:GetService('RunService').Stepped:connect(function()
local Dough = DoughFolder:FindFirstChild("FlourPart")
if Dough and GameplayFolder:FindFirstChild("WaterDroplet") then
firetouchinterest(Dough,GameplayFolder:FindFirstChild("WaterDroplet"),0)
firetouchinterest(Dough,GameplayFolder:FindFirstChild("WaterDroplet"),1)
end
end)
for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do
v:Disable()
end