The HORROR Mansion Esp Monster

Description

No Gui [>] ESP


-- Define game and workspace
local game = game
local workspace = game:GetService("Workspace")
local players = game:GetService("Players")

-- Retrieve the Killer object from Workspace
local killer = workspace:FindFirstChild("Killer")

-- Initialize variables for tracking monsters
local lastMonsters = {}
local currentMonsters = {}

-- Function to update monsters
local function updateMonsters()
    -- Clear previous monsters
    lastMonsters = currentMonsters
    currentMonsters = {}

    -- Iterate through the descendants of Killer
    for _, descendant in ipairs(killer:GetDescendants()) do
        -- Check if the descendant is valid
        if descendant:IsA("Model") then
            -- Check if the descendant is a monster
            if descendant.Name:find("Monster") then
                table.insert(currentMonsters, descendant)
            end
        end
    end

    -- Check for new monsters
    local newMonsters = {}
    for _, monster in ipairs(currentMonsters) do
        if not table.find(lastMonsters, monster) then
            table.insert(newMonsters, monster)
        end
    end

    -- Print new monsters
    if #newMonsters > 0 then
        print("\nNew Monsters:")
        for _, monster in ipairs(newMonsters) do
            print("- " .. monster.Name)
        end
    end
end

-- Function to print monsters
local function printMonsters(monsters)
    if #monsters > 0 then
        for index, monster in ipairs(monsters) do
            print(index .. ". " .. monster.Name)
            -- Highlight the monster's body
            local highlight = Instance.new("SelectionBox")
            highlight.Color3 = Color3.new(1, 0, 0) -- Red color for highlighting
            highlight.LineThickness = 0.05
            highlight.Adornee = monster
            highlight.Parent = monster
        end
    else
        print("No monsters found.")
    end
end

-- Function for auto-update every second
local function autoUpdate()
    while true do
        updateMonsters()
        wait(1) -- Wait for 1 second before updating again
    end
end

-- Function to start auto-update
local function startAutoUpdate()
    spawn(autoUpdate)
end

-- Print initial monsters
if killer then
    print("Initial Monsters:")
    updateMonsters()
    printMonsters(currentMonsters)
    -- Start auto-update
    startAutoUpdate()
else
    print("Killer object not found in Workspace.")
end

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