Description
Free streamable silent aim, Works in most games. Will kick you from specific games that have anti cheat but if you have a script to get past that it’ll work anywhere. Can change the G.PRED To whatever you want, Same with the keybind key, and the fov. It is mostly universal, But works the best on da hood games.
-- // Dependencies
_G.PRED = 0.025
local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ezucii/new/main/sourceeeeeeeeeeeeee.lua"))()
Aiming.TeamCheck(false)
Aiming.ShowFOV = false
Aiming.FOV = 50.7
-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- // Vars
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera
local DaHoodSettings = {
SilentAim = true,
AimLock = false,
Prediction = 0.121,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings
-- // Overwrite to account downed
function Aiming.Check()
-- // Check A
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
return false
end
-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
-- // Vars
local SelectedPart = Aiming.SelectedPart
-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
-- // Return modded val
return (k == "Hit" and Hit or SelectedPart)
end
end
-- // Return
return __index(t, k)
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:Connect(function(key)
if key == "t" then
if Aiming.Enabled == false then
Aiming.Enabled = true
else
Aiming.Enabled = false
end
end
end)
RunService.RenderStepped:Connect(function()
local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
if Aiming.Character.Humanoid.Jump == true and AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
Aiming.TargetPart = "RightFoot"
else
Aiming.Character:WaitForChild("Humanoid").StateChanged:Connect(function(new)
if new == Enum.HumanoidStateType.Freefall then
Aiming.TargetPart = "RightFoot"
else
Aiming.TargetPart = Aiming.SelectedPart
end
end)
end
end)