Southwest Florida Beta Script | GUN SYSTEM BYPASS, EXPLOSIVE GUN MOD

Created by parroCreated by superioranalysisslander#0tyay

Features:

  • GUN SYSTEM BYPASS
  • EXPLOSIVE GUN MOD
  •  
  • EXECUTE THE GUN BYPASS SCRIPT FIRST! 
  • THEN USE GUN MOD SCRIPT!
  •  
  • DEV NOTES:
  • first go criminal team(so you have m9)

EXECUTE THIS FIRST

for i,v in next, getgc() do
 if typeof(v) == "function" and islclosure(v) and not isexecutorclosure(v) then
     local Constants = debug.getconstants(v)
   
     if table.find(Constants, "Detected") and table.find(Constants, "crash") then
         setthreadidentity(2)
         hookfunction(v, function()
             return task.wait(9e9)
         end)
         setthreadidentity(7)
     end
 end
end
wait(0.1)
local X;
X = hookmetamethod(game, "__namecall",function(self,...)
local args = {...};
local method = getnamecallmethod()
if method == "FireServer" and tostring(self) == "SecureSettings"  then


return
end
return X(self,...)
end)

EXPLOSIVE GUN MOD

local sas = require(game:GetService("Players").LocalPlayer.Backpack.M9.Setting)

sas.FireRate = 0.001
sas.ExplosiveEnabled = true
sas.ExplosionRadius = 100011

ENJOY!

Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!