Script Dynasty Battlegrounds [Auto Block]

MADE BY wal1

  • AUTOMATICALLY BLOCK

GAME LINK:
SCRIPT DYNASTY

SCRIPT:

if howFar then return end
getgenv().howFar = 40 -- this determines how far a player can be before it will be detected by the auto block (in studs)

local Player = game:GetService("Players").LocalPlayer
local VirtualInputManager = game:GetService("VirtualInputManager")
local Controls = require(game.ReplicatedStorage:FindFirstChild("PlayerControls", true))
local function SendKeyEvent(Key)
  VirtualInputManager:SendKeyEvent(true, Key, false, nil)
  task.wait(.2)
  VirtualInputManager:SendKeyEvent(false, Key, false, nil)
end

for _,player in next, game.Players:GetChildren() do
  if player.Character and player.Character.Parent and player.Character.Parent.Parent then
      player.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
          if Player:DistanceFromCharacter(player.Character.HumanoidRootPart.Position) <= howFar and (string.find(child.Name, "SFX_Swing") or string.find(child.Name, "SFX_Kick")) then
              SendKeyEvent(Controls.Block)
          end
      end)
  end
 
  player.CharacterAdded:Connect(function(character)
      character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(child)
          if Player:DistanceFromCharacter(player.Character.HumanoidRootPart.Position) <= howFar and (string.find(child.Name, "SFX_Swing") or string.find(child.Name, "SFX_Kick")) then
              SendKeyEvent(Controls.Block)
          end
      end)
  end)
end

while true do -- keep controls updated
  Controls = require(game.ReplicatedStorage:FindFirstChild("PlayerControls", true))
  task.wait(1)
end

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

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