Created by magnet#0001
Features:
- AIMBOT
- When you have a ball, just press x and it will automatically shoot at the nearest pin.
- HITBOX EXTENDER
SCRIPT:
local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local remote = game:GetService("ReplicatedStorage").ServerRemote
function getPinPos()
for i,v in pairs(workspace.FunctionalAssets.BowlingLanes:GetDescendants()) do
if v:IsA("StringValue") and v.Value == plr.Name then
return v.Parent.PinPositions.Pin1.Position
else
local dist, pos = 9e9
for i,v in pairs(workspace.FunctionalAssets.BowlingLanes:GetDescendants()) do
if v.Name ~= "PinController" and string.find(v.Name:lower(), "pin") and v:IsA("BasePart") then
print(v.Name)
local mag = (plr.Character.Head.Position - v.Position).Magnitude
if dist > mag then
dist = mag
pos = v.Position
end
end
end
return pos
end
end
end
function throwBall()
if plr.Character:FindFirstChild("BowlingBallPractise") then
local ball = plr.Character:FindFirstChild("BowlingBallPractise")
local pos = getPinPos()
if pos and ball then
local arguments = {
[1] = "ThrowBall",
[2] = {
["Velocity"] = 150,
["MouseData"] = {
["Position"] = pos
}
}
}
ball.HitBox.CanCollide = false
ball.HitBox.Size = Vector3.new(10, 10, 10)
remote:InvokeServer(unpack(arguments))
end
elseif plr.Character:FindFirstChild("BowlingBall") then
local ball = plr.Character:FindFirstChild("BowlingBall")
local pos = getPinPos()
if pos and ball then
local arguments = {
[1] = "ThrowBall",
[2] = {
["Velocity"] = 150,
["MouseData"] = {
["Position"] = pos
}
}
}
ball.HitBox.CanCollide = false
ball.HitBox.Size = Vector3.new(6, 6, 6)
remote:InvokeServer(unpack(arguments))
end
end
end
function keyPress(key, gpe)
if not gpe and key.KeyCode == Enum.KeyCode.X then
throwBall()
end
end
uis.InputBegan:Connect(keyPress)