Created by MamaChan
Features:
- ANTI FLING
- FLINGER DETECTOR
local esp_settings = { -- the very skidded esp that i changed very very little because i don't know how billboardguis work
textsize = 18,
colour = 200,99,99
}
local gui = Instance.new("BillboardGui")
local esp = Instance.new("TextLabel",gui)
gui.Name = "esp"
gui.ResetOnSpawn = false
gui.AlwaysOnTop = true
gui.LightInfluence = 0
gui.Size = UDim2.new(0.1, 0, 3.5, 0);
esp.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
esp.Text = ""
esp.Size = UDim2.new(0.001, 0.0001, 0.001, 0.0001);
esp.BorderSizePixel = 4;
esp.BorderColor3 = Color3.new(esp_settings.colour)
esp.BorderSizePixel = 0
esp.Font = "GothamSemibold"
esp.TextSize = esp_settings.textsize
esp.TextColor3 = Color3.fromRGB(esp_settings.colour) -- text colour!!!
game:GetService("RunService").Stepped:Connect(function() -- every physics thing or something like that
for i, v in pairs(game:GetService'Players':GetChildren()) do -- loop through players!
if v and v.Character then
if v ~= game.Players.LocalPlayer then -- makes sure localplayer don't get detected!!!!!
local character = v.Character
pcall(function() -- R6
character.HumanoidRootPart.CanCollide = false
character.Head.CanCollide = false
character.Torso.CanCollide = false
end)
pcall(function() -- R15
character.HumanoidRootPart.CanCollide = false
character.Head.CanCollide = false
character.LowerTorso.CanCollide = false
character.UpperTorso.CanCollide = false
end)
if (character.HumanoidRootPart.RotVelocity.Magnitude >= 7000) then --THE SPEED TO DETECT!! might detect victims of the flinger.
character.HumanoidRootPart.Transparency = 0
character.HumanoidRootPart.Color = Color3.new(1, 0, 0)
if character.HumanoidRootPart:FindFirstChild("esp")==nil then
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = v.Name .. " Is flinging people. Magnitude: "..character.HumanoidRootPart.RotVelocity.Magnitude;
Color = Color3.fromRGB(255, 200, 200);
})
esp.Text = v.Name
gui:Clone().Parent = character.HumanoidRootPart
end
end
end
end
end
end)
-- yes there are lots of errors when people die but at least it works :3