Created by Albino-Senpai#5528
Features:
- AUTO PICKUP BALLS
local player = game:GetService("Players").LocalPlayer
local tycoons = game:GetService("Workspace").Tycoons
local presents = game:GetService("Workspace").Presents
local inputBegan = game:GetService("UserInputService").InputBegan
local offset = Vector3.new(0, 0, 0)
local loopDrops = true
local function pickupDrops()
for i = 1, 7 do
local tycoon = tycoons[i]
if tycoon.Owner.Value == player.Name then
for _, drops in pairs(tycoon.Drops:GetChildren()) do
drops.CanCollide = false
drops.CFrame = player.Character.HumanoidRootPart.CFrame
end
end
end
end
local function getUnopenedPresents()
local unopenedPresents = {}
for _, present in pairs(presents:GetDescendants()) do
if present:IsA("ProximityPrompt") and present.Enabled then
local presentMesh = present.Parent
table.insert(unopenedPresents, presentMesh)
end
end
return unopenedPresents
end
local function teleportToPresent()
local unopenedPresents = getUnopenedPresents()
if #unopenedPresents > 0 then
local present = unopenedPresents[math.random(#unopenedPresents)]
player.Character.HumanoidRootPart.CFrame = present.CFrame + offset
end
end
task.spawn(function()
while true do
if loopDrops then
pickupDrops()
end
task.wait(1)
end
end)
inputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Q then
loopDrops = not loopDrops
elseif input.KeyCode == Enum.KeyCode.R then
teleportToPresent()
end
end)