Rarity Factory Tycoon AUTO PICKUP BALLS

Created by Albino-Senpai#5528

Features:

  • AUTO PICKUP BALLS
local player = game:GetService("Players").LocalPlayer
local tycoons = game:GetService("Workspace").Tycoons
local presents = game:GetService("Workspace").Presents
local inputBegan = game:GetService("UserInputService").InputBegan

local offset = Vector3.new(0, 0, 0)
local loopDrops = true

local function pickupDrops()
  for i = 1, 7 do
    local tycoon = tycoons[i]
    if tycoon.Owner.Value == player.Name then
      for _, drops in pairs(tycoon.Drops:GetChildren()) do
        drops.CanCollide = false
        drops.CFrame = player.Character.HumanoidRootPart.CFrame
      end
    end
  end
end

local function getUnopenedPresents()
  local unopenedPresents = {}
  for _, present in pairs(presents:GetDescendants()) do
    if present:IsA("ProximityPrompt") and present.Enabled then
      local presentMesh = present.Parent
      table.insert(unopenedPresents, presentMesh)
    end
  end
  return unopenedPresents
end

local function teleportToPresent()
  local unopenedPresents = getUnopenedPresents()
  if #unopenedPresents > 0 then
    local present = unopenedPresents[math.random(#unopenedPresents)]
    player.Character.HumanoidRootPart.CFrame = present.CFrame + offset
  end
end

task.spawn(function()
  while true do
    if loopDrops then
      pickupDrops()
    end
    task.wait(1)
  end
end)

inputBegan:Connect(function(input)
  if input.KeyCode == Enum.KeyCode.Q then
    loopDrops = not loopDrops
  elseif input.KeyCode == Enum.KeyCode.R then
    teleportToPresent()
  end
end)

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