MADE BY dullsoulss
FEATURE:
- INFINITE MONEY/AUTOFARM
_G.AutoFarm = true -- change to false to stop
-------
--this checks if there is the multipler in the brick wall, and if not it adds it so you can more money, idk if needed but i havent tested w/o it so ill keep it.
for _, h in pairs(game:GetService("Workspace").Walls:GetDescendants()) do
if h:IsA("Part") and h.Name == "Wall" then
pt = h:GetChildren()
if #pt == 0 then
local mp = Instance.new("NumberValue")
mp.Parent = h
mp.Value = 300000000000
mp.Name = "Multiplier"
end
end
end
--------
while _G.AutoFarm do
workspace.UpgradeBone:FireServer()
local args = {
[1] = math.ceil(5* 1.9 ^ game.Players.LocalPlayer.BoneCount.Value),
[2] = math.ceil(5* 1.9 ^ game.Players.LocalPlayer.BoneCount.Value)
}
workspace.AddBones:FireServer(unpack(args))
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").SellPart, 0)
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").SellPart, 1)
end