Project Slayers TELEPORT BYPASS FOR PLAYERS AND BOSSES

Created by iFergggg 

Features:

  • TELEPORT BYPASS TO PLAYERS
    • player must be in rendering distance
  • TELEPORT BYPASS TO BOSSES

GAME LINK:
PROJECT SLAYER

SCRIPTS: [2]

TELEPORT TO PLAYER:

local function tp(anch)
    pcall(function()
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
        wait(0.2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[anch].Character.HumanoidRootPart.CFrame
        wait(2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
    end)
end

tp("Namehere")

TELEPORT TO BOSSES:

local function tp(anch)
    pcall(function()
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
        wait(0.2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(anch)
        wait(2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
    end)
end

tp(Vector3.new(positionhere))

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!