MADE BY loglizzyy
FEATURES:
- STUN EFFECT ON THE WHOLE MAP
- SOUND SPAMMER
SCRIPTS: [2]
STUN EFEECT:
local repl = game.ReplicatedStorage
local plr = game.Players.LocalPlayer
local scr = plr.PlayerScripts.Client_Modules.Main_Script
local r = repl.Remotes.To_Server.Handle_Initiate_C
for i,v in next, workspace:GetDescendants() do
if v:IsA("BasePart") then
r:FireServer(
scr:GetFullName(),
os.clock(),
"Stunned_Head_Effect",
v, true
)
--v.BrickColor = BrickColor.Red()
end
end
SOUND SPAMMER
IS_LOOP = true -- "true" to loop forever
local repl = game.ReplicatedStorage
local plr = game.Players.LocalPlayer
local scr = plr.PlayerScripts.Client_Modules.Main_Script
local snd = {}
for i,v in next, repl.Sounds:GetDescendants() do
if v:IsA("Sound") then
table.insert(snd, v)
end
end
local r = repl.Remotes.To_Server.Handle_Initiate_C
repeat
for i,v in next, game.Players:GetPlayers() do
local p = v.Character and v.Character.PrimaryPart
if p then
r:FireServer(
scr:GetFullName(),
os.clock(), "Play_Sound", p, snd[math.random(1, #snd)]
)
end
end
task.wait()
until not IS_LOOP