Project Slayers | Stun Effect Everwhere AND Sound Spammer

MADE BY loglizzyy

FEATURES:

  • STUN EFFECT ON THE WHOLE MAP
  • SOUND SPAMMER

SCRIPTS: [2]

STUN EFEECT:

local repl = game.ReplicatedStorage
local plr  = game.Players.LocalPlayer
local scr  = plr.PlayerScripts.Client_Modules.Main_Script

local r = repl.Remotes.To_Server.Handle_Initiate_C
for i,v in next, workspace:GetDescendants() do
   if v:IsA("BasePart") then
       r:FireServer(
           scr:GetFullName(),
           os.clock(),
           "Stunned_Head_Effect",
           v, true
       )
       
       --v.BrickColor = BrickColor.Red()
   end
end

SOUND SPAMMER

IS_LOOP = true -- "true" to loop forever

local repl = game.ReplicatedStorage
local plr  = game.Players.LocalPlayer
local scr  = plr.PlayerScripts.Client_Modules.Main_Script

local snd = {}
for i,v in next, repl.Sounds:GetDescendants() do
    if v:IsA("Sound") then
        table.insert(snd, v)
    end
end

local r = repl.Remotes.To_Server.Handle_Initiate_C
repeat
    for i,v in next, game.Players:GetPlayers() do
        local p = v.Character and v.Character.PrimaryPart
        
        if p then
            r:FireServer(
                scr:GetFullName(),
                os.clock(), "Play_Sound", p, snd[math.random(1, #snd)]
            )
        end
    end
    
    task.wait()
until not IS_LOOP

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!