Project Slayers AUTO QUEST SCRIPT

Created by trashs

Features:

  • AUTO QUEST
  •  
  • DEV NOTES:
  • This only works for DEMON SLAYERS and it is only for bosses (crow quests), I’m too lazy to make one for demon but all you have to do is change the path of the “for” loop to the folder which contains the muzan quests. I might edit this thread later and add it, who knows. This was only tested on the second world bosses so idk how it works.
-- trashs#0414 was here
print("autoquests")
getgenv().qtog = true -- toggle which turns it on an off (true/false)

closestmob = function()
   local closestPlayer = nil
   local shortestDistance = math.huge

   for i, v in pairs(game:GetService("Workspace").Mobs:GetDescendants()) do
       if v:IsA("Part") and v.Name == "HumanoidRootPart" then
           if v.Parent.Humanoid.Health > 0 then

               local magnitude = (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude

               if magnitude < shortestDistance and v.Parent.Name ~= game.Players.LocalPlayer.Name then
                   closestPlayer = v
                   shortestDistance = magnitude
               end
           end
       end
   end

   return closestPlayer.Parent or localPlayer
end

while wait(1) do
   if getgenv().qtog == true and closestmob() ~= nil then
       for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui["universal_client_scripts"]["Bird_Ui"].Bill["Detect_Frame"].Main.Holder["Content_Holder"].Quests.Frame2.Holder:GetChildren()) do
           local quest_check = "Defeat "..tostring(closestmob().Name)
           if v.Name == quest_check then
               game:GetService("ReplicatedStorage").Remotes.To_Server.crow_quest_ting:FireServer(quest_check, "Do")
           end
       end
   end
end

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!