Created by seanL#4279
Features:
- INSTANT HIT/BOOLET
local __namecall; __namecall = hookmetamethod(game, "__namecall", function(Self, ...)
local Method = getnamecallmethod();
local Args = {...};
--
if Method == "GetAttribute" then
if Args[1] == "MuzzleVelocity" then
return 9e9;
end;
end;
if Method == "FireServer" then
if tostring(Self) == "ProjectileInflict" then
do -- Modifications
local Distance = (Args[3].Position - workspace:FindFirstChildOfClass("Camera").CFrame.p).magnitude;
local StepAmount = Distance / 17;
if Distance / 3 > 15 then
for i = 1, math.floor(StepAmount) do
if not Args[2][i] then
Args[2][i] = {
["step"] = (math.random() / 10);
};
end;
end;
end;
end;
end;
return __namecall(Self, unpack(Args));
end);