Created by Rileyy#0808
Features:
- HITMARKERS
--[[
Made by Riley#0808
delta hitmarkers.lua
]]
local notifications = {}
local center = (workspace.CurrentCamera.ViewportSize / 2)
function hitmarker_update()
for i = 1, #notifications do
notifications[i].Position = Vector2.new(center.X,(center.Y + 150) + (i * 18))
end
end
function hitmarker(hitpart, username, duration)
task.spawn(function()
local hitlog = Drawing.new('Text')
hitlog.Size = 13
hitlog.Font = 2
hitlog.Text = '[femboy.rip] damage inflicted to '..username..' on '..hitpart
hitlog.Visible = true
hitlog.ZIndex = 3
hitlog.Center = true
hitlog.Color = Color3.fromRGB(138,43,226)
hitlog.Outline = true
table.insert(notifications, hitlog)
hitmarker_update()
wait(duration)
table.remove(notifications, table.find(notifications, hitlog))
hitmarker_update()
hitlog:Remove()
end)
end
local namecall ; namecall = hookmetamethod(game, '__namecall', function(obj, ...)
local args = {...}
if getnamecallmethod() == 'FireServer' and obj.Name == 'ProjectileInflict' then
hitmarker(tostring(args[2]), tostring(args[1]), 3)
end
return namecall(obj, unpack(args))
end)