Project Delta HITMARKERS SCRIPT

Created by Rileyy#0808

Features:

  • HITMARKERS
--[[
   Made by Riley#0808
   delta hitmarkers.lua
]]
local notifications = {}
local center = (workspace.CurrentCamera.ViewportSize / 2)
function hitmarker_update()
   for i = 1, #notifications do
       notifications[i].Position = Vector2.new(center.X,(center.Y + 150) + (i * 18))
   end
end
function hitmarker(hitpart, username, duration)
   task.spawn(function()
       local hitlog = Drawing.new('Text')
       hitlog.Size = 13
       hitlog.Font = 2
       hitlog.Text = '[femboy.rip] damage inflicted to '..username..' on '..hitpart
       hitlog.Visible = true
       hitlog.ZIndex = 3
       hitlog.Center = true
       hitlog.Color = Color3.fromRGB(138,43,226)
       hitlog.Outline = true
       table.insert(notifications, hitlog)
       hitmarker_update()
       wait(duration)
       table.remove(notifications, table.find(notifications, hitlog))
       hitmarker_update()
       hitlog:Remove()
   end)
end
local namecall ; namecall = hookmetamethod(game, '__namecall', function(obj, ...)
   local args = {...}
   if getnamecallmethod() == 'FireServer' and obj.Name == 'ProjectileInflict' then
       hitmarker(tostring(args[2]), tostring(args[1]), 3)
   end
   return namecall(obj, unpack(args))
end)

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!