MADE BY sintax
FEATURE:
- CLICK TO KILL
- .
- NOTE :
THIS DOES NOT WORK FOR PLAYERS WHO ARE STANDING IN THE SAFE ZONE. - .
- https://www.roblox.com/games/8596797381/Northside-Chicago
SCRIPT:
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local X = {
[1] = nil,
[2] = plr,
[3] = nil,
[4] = nil,
[5] = nil,
[6] = {
[1] = 0,
[2] = 0,
[3] = false,
[4] = false,
[7] = 100,
[8] = 100
},
[7] = {
[1] = false,
[2] = 5,
[3] = 3
},
[8] = nil,
[9] = {
[1] = false,
[2] = {
[1] = 1930359546
},
[3] = 1,
[4] = 1.5,
[5] = 1
}
}
function getWeapon()
for i , v in pairs (game:GetDescendants()) do
if (v:IsA("Tool")) then
local tool = v
for i ,v in pairs (tool:GetChildren()) do
if (v.Name == "GunScript_Local") then
for i ,v in pairs (tool:GetChildren()) do
if (v.Name == "Setting" and v:IsA("ModuleScript")) then
return tool
end
end
end
end
end
end
end
mouse.Button1Down:Connect(function()
if mouse.Target and mouse.Target.Parent then
for victimIndex, victim in pairs (game.Players:GetChildren()) do
for partIndex, part in pairs (victim.Character:GetChildren()) do
if (mouse.Target == part or mouse.Target == part.Parent) then
for playerIndex, player in pairs (game.Players:GetChildren()) do
if (player == victim) then
local weapon = getWeapon()
X[1] = weapon
X[3] = player.Character.Humanoid
X[4] = player.Character.HumanoidRootPart
X[5] = math.huge
X[8] = player.Character.Head
local gSetting = require(weapon.Setting)
gSetting.Ammo = 99999
gSetting.MaxAmmo = 99999999
gSetting.ExplosiveEnabled = true
gSetting.FreezingBullet = true
game:GetService("ReplicatedStorage").InflictTarget:InvokeServer(unpack(X))
print("Click killed " .. player.Name)
end
end
end
end
end
end
end)