No Scope Arcade | Silent Aim

MADE BY Ghille

FEATURE:

  • SILENT AIM
  • .
  • https://www.roblox.com/games/6407649031/NO-SCOPE-ARCADE

SCRIPT:

_G.FOV = 200
_G.AimAt = "Head"

local LocalPlr = game.Players.LocalPlayer
local LocalMouse = LocalPlr:GetMouse()
local Camera = workspace.CurrentCamera

function GetClosestPlayerToMouse()
   local Info = { Distance = _G.FOV, Target = nil }
   for Idx, Plr in pairs(game.Players:GetPlayers()) do
       if (Plr.Name ~= LocalPlr.Name) then
           if (Plr and Plr.Character and Plr.Character:FindFirstChild(_G.AimAt)) then
               local ViewPort, OnScreen = Camera:WorldToViewportPoint(Plr.Character:FindFirstChild(_G.AimAt).Position)
               local Closest = (Vector2.new(LocalMouse.X, LocalMouse.Y) - Vector2.new(ViewPort.X, ViewPort.Y)).Magnitude
               if (OnScreen and Closest <= Info.Distance) then
                   Info.Target = {Plr, ViewPort}
               end
           end
       end
   end
   return Info.Target
end

local Circ = Drawing.new("Circle");
Circ.Thickness=2;Circ.Radius=100;
Circ.Visible=true;Circ.Transparency=1;
Circ.Color=Color3.fromRGB(82, 221, 145);
Circ.Filled=false;
Circ.Thickness=1.5;

local ProjectileNew;
for Idx, Func in pairs(getgc()) do
   if (type(Func) == "function" and getinfo(Func).name == "New" and #getupvalues(Func) == 5) then
       ProjectileNew = Func
   end
end

local Old; Old = hookfunction(ProjectileNew, function(...)
   local Args = {...}
   local Closest = GetClosestPlayerToMouse()
   if (Closest and Closest[1]) then
Args[6] = Camera:ScreenPointToRay(Closest[2].X, Closest[2].Y).Direction
   end
   return Old(unpack(Args))
end)

while task.wait() do
   Circ.Radius = _G.FOV
   Circ.Position = Vector2.new(LocalMouse.X, LocalMouse.Y + 50)
end

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

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