Description
kill all
local range = 1000
local player = game:GetService("Players").LocalPlayer
local function isFriendWith(player1, player2)
return player1:IsFriendsWith(player2.UserId)
end
game:GetService("RunService").RenderStepped:Connect(function()
local players = game.Players:GetPlayers()
for i = 2, #players do
local otherPlayer = players[i]
local character = otherPlayer.Character
if not isFriendWith(player, otherPlayer) then
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Handle") then
tool:Activate()
for _, part in next, character:GetChildren() do
if part:IsA("BasePart") then
firetouchinterest(tool.Handle, part, 0)
firetouchinterest(tool.Handle, part, 1)
end
end
end
end
end
end)