Minerscave OreEsp

MADE BY WeakenedHalo658#5624

FEATURE:

  • ORE ESP
  • .
  • NOTE:
  • To use, execute and click esc so you can use your cursor. Enable which blocks you want to see in the Xray in the Block Filters tab or none will show by default. You can toggle Xray on and off in the Actions Tab

GAME LINK:
MINERSCAVE

SCRIPT:

--Vars
getgenv().Diamond = false
getgenv().Steel = false
getgenv().Gold = false
getgenv().Ruby = false
getgenv().Coal = false
getgenv().AX = false
--Functions
function Xray(V)
    local Blocks = game:GetService("Workspace").Blocks:GetDescendants()
    if V ~= "off" then
        for i, v in ipairs(Blocks) do 
        if v.Name == "DiamondOre" then
            if Diamond == true then
                v.BoxHandleAdornment.Visible = true
            else
                 v.BoxHandleAdornment.Visible = false
            end
        end
        if v.Name == "SteelOre" then
            if Steel == true then
                v.BoxHandleAdornment.Visible = true
            else
                 v.BoxHandleAdornment.Visible = false
            end
        end
        if v.Name == "GoldOre" then
            if Gold == true then
                v.BoxHandleAdornment.Visible = true
            else
                v.BoxHandleAdornment.Visible = false
            end
        end
        if v.Name == "RubyOre" then
            if Ruby == true then
                v.BoxHandleAdornment.Visible = true
            else
                v.BoxHandleAdornment.Visible = false
            end
        end
        if v.Name == "CoalOre" then
            if Coal == true then
                v.BoxHandleAdornment.Visible = true
            else
                v.BoxHandleAdornment.Visible = false
            end
        end
    end
    else
        for i, v in ipairs(Blocks) do 
        if v.Name == "DiamondOre" then
            v.BoxHandleAdornment.Visible = false
        end
        if v.Name == "SteelOre" then
            v.BoxHandleAdornment.Visible = false
        end
        if v.Name == "GoldOre" then
            v.BoxHandleAdornment.Visible = false
        end
        if v.Name == "RubyOre" then
            v.BoxHandleAdornment.Visible = false
        end
        if v.Name == "CoalOre" then
            v.BoxHandleAdornment.Visible = false
        end
        end
    end
end

--Gui
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()

local w = library:CreateWindow("MinersCave") -- Creates the window

local b = w:CreateFolder("Actions")

local c =  w:CreateFolder("BlockFilters")

--Xray Toggle
b:Toggle("Xray",function(bool)
    if bool == true then
        Xray()
        getgenv().AX = true
    else
        Xray("off")
        getgenv().AX = false
    end
end)

--Ore Filters
c:Toggle("Diamond",function(bool)
    if bool == true then
        getgenv().Diamond = true
    else
        getgenv().Diamond = false
    end
    if getgenv().AX == true then
    Xray()
    end
end)

c:Toggle("Steel",function(bool)
    if bool == true then
        getgenv().Steel = true
    else
        getgenv().Steel = false
    end
    if getgenv().AX == true then
    Xray()
    end
end)

c:Toggle("Gold",function(bool)
    if bool == true then
        getgenv().Gold = true
    else
        getgenv().Gold = false
    end
   if getgenv().AX == true then
    Xray()
    end
end)

c:Toggle("Ruby",function(bool)
    if bool == true then
        getgenv().Ruby = true
    else
        getgenv().Ruby = false
    end
   if getgenv().AX == true then
    Xray()
    end
end)

c:Toggle("Coal",function(bool)
    if bool == true then
        getgenv().Coal = true
    else
        getgenv().Coal = false
    end
   if getgenv().AX == true then
    Xray()
    end
end)

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!