Created by iFergggg#0328
Features:
- CAR MODS
- GUN MODS
- NO INTERACT [E] COOLDOWN
- MISSILE COOLDOWN BYPASS
SCRIPTS: [4]
MISSLE COOLDOWN BYPASS
for i,v in next, getgc(true) do
if type(v) == "table" and rawget(v, "Missiles") then
v.MissileCooldown = 0.1 --cooldown (works on buzzard)
v.MissileTargetRange = 2000 --range
v.MissileLock = 0.1 -- missile locking time
end
end
INFINITE NITRO:
for i,v in next, getgc(true) do
if type(v) == "table" and rawget(v, "BoostRegenPerSecond") then
rawset(v, "BoostRegenPerSecond", 5000)
end
end
CAR MODS:
for i,v in next, getgc(true) do
if type(v) == "table" and rawget(v, "MaxSpeed") then
rawset(v, "TurretFireRate", 0.3) -- turret firerate on all vehicles
rawset(v, "MaxSpeed", 300) -- speed
rawset(v, "HoverHitWater", true) -- dont change
rawset(v, "CanTurnHoverMode", tru) -- can hover (Y is the keybind)
rawset(v, "StartTime", 0) --vehicle start time
end
end
GUN MODS:
for i,v in next, getgc(true) do
if type(v) == "table" and rawget(v, "Damage") then
rawset(v, "RateOfFire", 0) -- firerate
rawset(v, "ReloadTime", 0) -- ReloadTime
rawset(v, "ClipSize", math.huge) -- inf ammo only works on shotguns etc (math.huge or 0 etc) MaxAmmo
rawset(v, "MinAccuracy", 0)
rawset(v, "MaxAccuracy", 0)
rawset(v, "Burst", 0)
rawset(v, "Range", math.huge) -- gun range (serversided)
rawset(v, "FireMode", "Burst") -- Burst , Auto
rawset(v, "Clips", math.huge) -- Ammo
end
end