MADE BY rfvfgbbbb
FEATURE:
- BLOCK SPAM
- just press e
- TELEKENESIS
- press R
SCRIPTS: [2]
BLOCK SPAM
if type(_G.SHUTDOWN_FREEZEPARTS) == "function" then
_G.SHUTDOWN_FREEZEPARTS()
end
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local freeze = false
local anchoredParts = {}
local connect
local connect2
local inputconnect
function isCharacter(instance)
for _, p in pairs(Players:GetPlayers()) do
if p.Character and typeof(instance) == "Instance" and instance:IsDescendantOf(p.Character) or instance == p.Character then
return true
end
end
return false
end
function _G.SHUTDOWN_FREEZEPARTS()
if freeze then
toggleFreeze()
end
if inputconnect then
inputconnect:Disconnect()
end
end
function toggleFreeze()
if not freeze then
freeze = true
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and not v.Anchored and not isCharacter(v) then
v.Anchored = true
anchoredParts[v] = true
end
end
connect = workspace.DescendantAdded:Connect(function(c)
if c:IsA("BasePart") and not c.Anchored and not isCharacter(c) then
c.Anchored = true
anchoredParts[c] = true
end
if c:IsA("BasePart") then
local changedconnection
changedconnection = c.Changed:Connect(function()
if not freeze then
changedconnection:Disconnect()
return
end
if c:IsA("BasePart") and not c.Anchored and not isCharacter(c) then
c.Anchored = true
anchoredParts[c] = true
end
end)
end
end)
connect2 = RunService.Heartbeat:Connect(function()
for v, _ in pairs(anchoredParts) do
if v.Anchored == false then
v.Anchored = true
end
end
end)
else
freeze = false
if typeof(connect) == "RBXScriptConnection" then
connect:Disconnect()
end
if typeof(connect2) == "RBXScriptConnection" then
connect2:Disconnect()
end
for v, _ in pairs(anchoredParts) do
v.Anchored = false
end
end
end
inputconnect = UserInputService.InputEnded:Connect(function(input, isTyping)
if input.KeyCode == Enum.KeyCode.F and not isTyping then
toggleFreeze()
end
end)
TELEKENESIS
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "r" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then do
local args = {
[1] = "Turkey"
}
workspace.Events.Morph.Player:FireServer(unpack(args))
end
end
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "e" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then do
-- Script generated by SimpleSpy - fixed version for exploits other than synapse & krnl made by stummy#002 credits to exx#9394 for originally creating the script.
for _, v in next, game.Players.LocalPlayer.Character.Torso:GetDescendants() do
if v and v:IsA"Weld" then
v:destroy()
end
end
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "t" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then do
for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetDescendants()) do
if v.Name == "Part" then
v.Parent = workspace
end
end
end
end
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "e" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then do
for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetDescendants()) do
if v.Name == "Mesh" then
v:Destroy()
end
end
end
end
end)
while wait() do
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "IsaMorph" then do
v:destroy() end else end
end
end
end
end
end)