Description
auto hoops
auto collect
auto rebirth
getgenv().collectHoopsToggle = false
getgenv().collectOrbsToggle = false
getgenv().autoRebirth = false
function collectHoopsToggle() -- Auto Collects Hoops
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectHoopsToggle then break end
for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
-- Fire the Touch Interest
firetouchinterest(playerHead, v.Parent, 0)
wait(0.01)
firetouchinterest(playerHead, v.Parent, 1)
end
end
end
end)
end
function collectOrbsToggle() -- Auto Collects Orbs
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectOrbsToggle then break end
for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
-- Fire the Touch Interest
firetouchinterest(playerHead, v.Parent, 1)
wait(0.1)
firetouchinterest(playerHead, v.Parent, 0)
end
end
end
end)
end
function autoRebirth() -- Well it says auto rebirth, I'm sure we all know what that is
spawn(function()
while wait(5) do
if not getgenv().autoRebirth then break end
local args = {[1] = "rebirthRequest"}
game:GetService("ReplicatedStorage").rEvents.rebirthEvent:FireServer(unpack(args))
end
end)
end
spawn(function() -- Anti AFK
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
end)
getgenv().collectHoopsToggle = false
getgenv().collectOrbsToggle = false
getgenv().autoRebirth = false
function collectHoopsToggle() -- Auto Collects Hoops
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectHoopsToggle then break end
for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
-- Fire the Touch Interest
firetouchinterest(playerHead, v.Parent, 0)
wait(0.01)
firetouchinterest(playerHead, v.Parent, 1)
end
end
end
end)
end
function collectOrbsToggle() -- Auto Collects Orbs
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectOrbsToggle then break end
for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
-- Fire the Touch Interest
firetouchinterest(playerHead, v.Parent, 1)
wait(0.1)
firetouchinterest(playerHead, v.Parent, 0)
end
end
end
end)
end
function autoRebirth() -- Well it says auto rebirth, I'm sure we all know what that is
spawn(function()
while wait(5) do
if not getgenv().autoRebirth then break end
local args = {[1] = "rebirthRequest"}
game:GetService("ReplicatedStorage").rEvents.rebirthEvent:FireServer(unpack(args))
end
end)
end
spawn(function() -- Anti AFK
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
end)
getgenv().collectHoopsToggle = false
getgenv().collectOrbsToggle = false
getgenv().autoRebirth = false
function collectHoopsToggle() -- Auto Collects Hoops
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectHoopsToggle then break end
for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
-- Fire the Touch Interest
firetouchinterest(playerHead, v.Parent, 0)
wait(0.01)
firetouchinterest(playerHead, v.Parent, 1)
end
end
end
end)
end
function collectOrbsToggle() -- Auto Collects Orbs
spawn(function()
local playerHead = game.Players.LocalPlayer.Character.Head
while wait() do
if not getgenv().collectOrbsToggle then break end
for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do
if v.Name == "TouchInterest" and v.Parent then
-- Fire the Touch Interest
firetouchinterest(playerHead, v.Parent, 1)
wait(0.1)
firetouchinterest(playerHead, v.Parent, 0)
end
end
end
end)
end
function autoRebirth() -- Well it says auto rebirth, I'm sure we all know what that is
spawn(function()
while wait(5) do
if not getgenv().autoRebirth then break end
local args = {[1] = "rebirthRequest"}
game:GetService("ReplicatedStorage").rEvents.rebirthEvent:FireServer(unpack(args))
end
end)
end
spawn(function() -- Anti AFK
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
end)
local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local PhantomForcesWindow = Library:NewWindow("Tbao Hub | The hunt")
local KillingCheats = PhantomForcesWindow:NewSection("Main")
KillingCheats:CreateToggle("Auto Hoops", function(bool)
print(value)
getgenv().collectHoopsToggle = bool
print(shared.toggle)
if bool then
collectHoopsToggle()
end
end)
KillingCheats:CreateToggle("Auto Collect", function(bool)
print(value)
getgenv().collectOrbsToggle = bool
print(shared.toggle)
if bool then
collectOrbsToggle()
end
end)
KillingCheats:CreateToggle("Auto Rebirth", function(bool)
print(value)
getgenv().autoRebirth = bool
print(shared.toggle)
if bool then
autoRebirth()
end
end)
KillingCheats:CreateToggle("Auto afk fram", function(bool)
print(value)
loadstring(game:HttpGet("https://raw.githubusercontent.com/scriptpastebin/raw/main/17"))()
end)
KillingCheats:CreateTextbox("Walk Speed Enter", function(value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
wait()
end)
KillingCheats:CreateTextbox("Jump Power Enter", function(value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
wait()
end)