Description
-LAG ALL -INF POWER -INF POSION -INF SPIN add more feature very soon…
local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local function lag_all()
while _G.lag_all == true do
local args = {
[1] = Vector3.new(999999,99999,99999)
}
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dark Nebula Kamehameha").Event:FireServer(unpack(args))
task.wait()
end
end
local function inf()
while _G.inf do
local args = {
[1] = "Power",
[2] = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ClaimReward"):FireServer(unpack(args))
task.wait()
end
end
local function inf_posion()
while _G.inf_posion do
local args = {
[1] = "x5 Power",
[2] = 999
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("AddWheelSpinValue"):FireServer(unpack(args))
task.wait()
end
end
local function inf_spin()
while _G.inf_spin do
local args = {
[1] = "Spins",
[2] = 999
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("AddWheelSpinValue"):FireServer(unpack(args))
task.wait()
end
end
local ui = Library:NewWindow("idk name of game")
local auto = ui:NewSection("rich")
auto:CreateToggle("Lag All", function(value)
_G.lag_all = value
lag_all()
end)
auto:CreateToggle("inf power", function(value)
_G.inf = value
inf()
end)
auto:CreateToggle("inf posion", function(value)
_G.inf_posion = value
inf_posion()
end)
auto:CreateToggle("inf spins", function(value)
_G.inf_spin = value
inf_spin()
end)