Created by gamingguy
Features:
- CORRECT PATH ESP
- TROLL SCRIPT
- INFINITE CASH
SCRIPTS: [3]
INFINITE CASH:
_G.moneyfarm = true
for i,v in pairs(game:GetService("Workspace")["Glass Bridge"].Finish["Money Pig"]:GetDescendants()) do
if v:IsA("ParticleEmitter") then
v.Parent.Name = "MeshPart 2"
end
end
spawn(function()
while _G.moneyfarm == true do
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace")["Glass Bridge"].Finish["Money Pig"].MeshPart, 0)
task.wait(.5)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace")["Glass Bridge"].Finish["Money Pig"].MeshPart, 1)
end
end)
TROLL SCRIPT:
for i,v in pairs(game:GetService("Workspace")["Glass Bridge"].GlassPane:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == false then
v.CanCollide = true
v.Color = Color3.fromRGB(255, 0, 0)
end
end
spawn(function()
while true do
task.wait()
for i,v in pairs(game:GetService("Workspace")["Glass Bridge"].GlassPane:GetDescendants()) do
if v:IsA("TouchTransmitter") then
v:Destroy()
end
end
end
end)
ESP FOR CORRECT PATH:
for i,v in pairs(game:GetService("Workspace")["Glass Bridge"].GlassPane:GetDescendants()) do
if v:IsA("BasePart") then
if v.CanCollide == true then
v.Color = Color3.fromRGB(0, 255, 0)
else
v.Color = Color3.fromRGB(255, 0, 0)
end
end
end