Horrific Housing GUI

MADE BY kanomi13

FEATURES:

  • AUTO WIN
  • IMMORTAL
  • DROP MINES
  • UNLIMITED MINES
  • KILL ALL (DEATHNOTE)
  • KILL BUNNY (BOSS)
  • AND MORE

GAME LINK:
HORRIFIC HOUSING

SCRIPT:

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local window = library.CreateLib("Sugarlipsgirl234's Retribution", "Sentinel")
local misc = window:NewTab("Miscallenous")
local manor = window:NewTab("Manor")
local miscCategory = misc:NewSection("Miscallenous")
local manorCategory = manor:NewSection("Manor")
local Player = game.Players.LocalPlayer
local Character = Player.Character
local shopPurchase = game.ReplicatedStorage.ShopPurchase;
local shopCategory = misc:NewSection("Shop")

local spamEatHotDogs = miscCategory:NewToggle("Spam Eat Hotdogs", "Needs hotdog", function(state)
    _G.HotDog = state 
    while _G.HotDog do 
        local hotdog = game.Players.LocalPlayer.Backpack:FindFirstChild("HotDog") or game.Players.LocalPlayer.Character:FindFirstChild("HotDog")
        if hotdog then 
            hotdog.EatRemote:FireServer()
        end 
        wait()
    end 
end)

local openClose = miscCategory:NewButton("Open/Close Doors", "", function()
    for _,v in pairs(workspace:GetDescendants()) do 
        if v:IsA("ClickDetector") then 
            fireclickdetector(v)
        end 
    end     
end)

local easter = shopCategory:NewButton("BuyEaster", "", function()
    ShopPurchase:FireServer(1,"Easter")
end)

local ornament = shopCategory:NewButton("BuyOrnament", "", function()
    ShopPurchase:FireServer(1,"Ornament")
end)

local furniture = shopCategory:NewButton("BuyFurniture", "", function()
    ShopPurchase:FireServer(1,"Furniture")
end)

local house = shopCategory:NewButton("HouseChest", "", function()
    ShopPurchase:FireServer(1,"HouseChest")
end)

local furniture = shopCategory:NewButton("EggPets", "", function()
    ShopPurchase:FireServer(1,"EggPets")
end)

local furniture = shopCategory:NewButton("Death", "", function()
    ShopPurchase:FireServer(1,"Death")
end)

local ON = false 

local loopBeat = miscCategory:NewToggle("LoopBeatObby", "", function(state) 
    ON = state
    while state==true do
        if ON == false then return end
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
        wait()
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
    end 
end)

local obby = miscCategory:NewButton("BeatObby", "", function()
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
end) 

local spleef = miscCategory:NewButton("GotoSpleef", "", function()
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
end)

local hideInSafety = miscCategory:NewButton("GotoSafety", "", function()
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2000,2000,2000)
    game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
end)

local spamClickWeapon = miscCategory:NewToggle("Spam Click (With Weapon)", "Nothing", function(state)
    _G.True = state
    while _G.True do 
        for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
            if v:IsA("Tool") and v:FindFirstChild("Event") then 
                v:FindFirstChild("Event"):FireServer()
            end 
        end 
        wait()
    end 
end)

local spleefCategory = miscCategory:NewToggle("Delete Spleef Tiles (GameMode)", "Nothing", function(state)
    _G.Enabled = state 
    while _G.Enabled do 
        wait()
        for _,v in pairs(workspace["spleef gamemode"]:GetChildren()) do 
            firetouchinterest(game.Players.LocalPlayer.Character["HumanoidRootPart"],v, 0)
        end     
    end
end)

local userInputService=game:GetService("UserInputService")

local fly2 = miscCategory:NewToggle("Fly Without Jetpack", "", function(state)
    _G.Fly = state
    while _G.Fly do
        if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
            game.ReplicatedStorage.EventRemotes.ForceFly:FireServer((game.Players.LocalPlayer.Character.Humanoid.Torso.Position - game.Workspace.CurrentCamera.CFrame.Position).unit)
        else
            game.ReplicatedStorage.EventRemotes.ForceFly:FireServer(Vector3.new(0,0,0))
        end;
        wait()
    end    
end)

local godmode = miscCategory:NewToggle("Godmode", "", function(state)
    _G.Godmode = state
    while _G.Godmode do
        local retardargs = {
        ["dir"] = Vector3.new(0,0,0), -- The pos doesnt matter
        ["origin"] = Vector3.new(0,0,0), -- The pos doesnt matter
        ["shooter"] = game:GetService("Players").LocalPlayer -- Change to any player if LP doesnt work
        }
        game:GetService'ReplicatedStorage'["damageMe"]:FireServer(-math.huge, retardargs)  
        wait()
    end     
end)


local toggle = miscCategory:NewButton("Anti Projectile Damage","Nothing", function()
    local mt = getrawmetatable(game)
    make_writeable(mt)
    
    local namecall = mt.__namecall
    
    mt.__namecall = newcclosure(function(self, ...)
        local method = getnamecallmethod()
        local args = {...}
    
        if method == "FireServer" and tostring(self) == "damageMe" or tostring(self) == "GhasterBlaster" then
           return
        end
        return namecall(self, table.unpack(args))
    end)   
end)

local mines = manorCategory:NewButton("Mines","Nothing", function()
    for i = 0,100 do
        workspace.Plates.Reward.remote:FireServer(2)
    end
end)

local safeFromNote

local safety = miscCategory:NewToggle("SafeFromDeathNote", "", function(state)
    while true do wait() safeFromNote = state end
end)

local killAll = miscCategory:NewButton("KillAll(Deathnote)", "Needs Deathnote", function()
    if safeFromNote then 
        local deathnote = game.Players.Backpack:FindFirstChild("DeathNote") or game.Players.Character:FindFirstChild("DeathNote")
        if deathnote then 
            deathnote.Parent = game.Players.LocalPlayer.Character 
            for _,v in pairs(game.Players:GetPlayers()) do 
                if v.Name ~= game.Players.LocalPlayer then 
                    deathnote.Kill:FireServer(v)
                end 
            end 
        end 
    else 
        if deathnote then 
            deathnote.Parent = game.Players.LocalPlayer.Character 
            for _,v in pairs(game.Players:GetPlayers()) do 
                if v.Name ~= game.Players.LocalPlayer then 
                    deathnote.Kill:FireServer(v)
                end 
            end 
        end 
    end 
end)

local drop100 = manorCategory:NewButton("Drop100 Mines", "", function()
    for i = 0,100 do
        workspace.Plates.Reward.remote:FireServer(2)
    end
    for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
        if v:IsA("Tool") then 
            v.Parent = game.Players.LocalPlayer.Character
            v:Activate()
        end 
    end  
end)

local immortality = manorCategory:NewButton("Immortal","Nothing", function()
   workspace.Plates.Reward.remote:FireServer(1) 
end)

local autoWin = manorCategory:NewButton("Autowin","Nothing", function()
    for i = 0,10000000 do 
        workspace.Plates.Reward.remote:FireServer(3) 
        wait(0.00000000000000000000000000000000000000000001)
    end
end)

local stealHealth = manorCategory:NewButton("StealHealth","Nothing", function()
    workspace.Plates.Reward.remote:FireServer(3)
end)

local potionSpam = miscCategory:NewButton("SpamPotions", "Spams Potions (Gives you immortality", function(state)
        -- Script generated by SimpleSpy - credits to exx#9394
        
        local args = {
            [1] = true
        }
        
        game:GetService("ReplicatedStorage").EventRemotes.Potion:FireServer(unpack(args))
end)

local jetPackSpam = miscCategory:NewToggle("SpamFly", "Requires Jetpack", function(state)
    _G.Jetpack = state
    if _G.Jetpack then
        -- Script generated by SimpleSpy - credits to exx#9394
        
        local args = {
            [1] = "Fly"
        }
        
        game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))

        wait()
    end 
    
    if not _G.Jetpack then 
        -- Script generated by SimpleSpy - credits to exx#9394

        local args = {
            [1] = "Land"
        }
        
        game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))

    end 
end)

local craftWithout = miscCategory:NewButton("CraftGODSwordWithoutWeapons", "Crafts god sword without the weapons (Need Anvil on map)", function()
local args = {
    [1] = "Bat",
    [2] = "Acceleration Coil",
    [3] = "Sith lightsaber"
}

game:GetService("ReplicatedStorage").EventRemotes.ForgeUltimateSword:FireServer(unpack(args))
end)

local dropMines = miscCategory:NewButton("DropAllMines", "DropsAllMines", function()
    for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
        if v:IsA("Tool") then 
            v.Parent = game.Players.LocalPlayer.Character
            v:Activate()
        end 
    end   
end)

local autoGiveGifts = miscCategory:NewButton("GiveSantaGifts", "Gives Santa Gifts", function()
    for _,v in pairs(game.Players:GetPlayers()) do
        local args = {
            [1] = workspace.Plates[v.Name]
        }
        
        game:GetService("Players").LocalPlayer.Character.RemoteEvent:FireServer(unpack(args))
    end  
end)

local killBunnyBoss = miscCategory:NewToggle("Kill Bunny Boss", "Kills Bunny Boss", function(state)
    _G.Kill = true
    while _G.Kill do
        local args = {
            [1] = Vector3.new(0.5938100218772888, 5.110641956329346, 100.0250015258789)
        }
        
        game:GetService("Players").LocalPlayer.Character.Crossbow.work.remote:FireServer(unpack(args))
        wait()      
    end
end) 

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!