MADE BY magnetwashere
FEATURES:
- walkspeed
- autogaurd
- reach
- silent aim
- it has automatic power-changing, all you have to do is walk close enough to the hoop to shoot (you’ll know by the big green square that appears on your character)Β and then jump and itll auto shoot, moving shots kinda work but not that well
- it has automatic power-changing, all you have to do is walk close enough to the hoop to shoot (you’ll know by the big green square that appears on your character)Β and then jump and itll auto shoot, moving shots kinda work but not that well
SCRIPT:
local lib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local window = lib:MakeWindow({Name = "Magnet's Hoopz UI"})
local main = window:MakeTab({Name = "Main"})
main:AddToggle({Name = "Aimbot", Default = false, Callback = function(v)
_G.Aimbot = v
end})
main:AddToggle({Name = "Reach", Default = false, Callback = function(v)
_G.Reach = v
end})
main:AddToggle({Name = "AutoGaurd/Defend", default = false, Callback = function(v)
if v then
game.StarterGui:SetCore("SendNotification", {Title = "AutoGaurd/Defend", Text = "Press U to go to the nearest ball", Duration = 5, Button1 = "Okay"})
end
_G.Autogaurd = v
end})
main:AddSlider({Name = "WalkSpeed", Min = 16, Max = 19, Default = 16, Color = Color3.fromRGB(80, 80, 255), Increment = 0.1, Callback = function(v)
_G.WS = v
end})
local shootingEvent = game:GetService("ReplicatedStorage").shootingEvent
if workspace:FindFirstChild("PracticeArea") then
workspace.PracticeArea.Parent = workspace.Courts
end
local jumping = false
for i,v in pairs(getconnections(game:GetService("UserInputService").TouchTapInWorld)) do
for z,x in pairs(getupvalues(v.Function)) do
if type(x) == "table" and rawget(x, 1) then
_G.method = x
elseif z == 10 then
_G.key = x
end
end
end
for i,v in pairs(getconnections(plr.Character.HumanoidRootPart:GetPropertyChangedSignal("Size"))) do
v:Disable()
end
for i,v in pairs(getconnections(plr.Character.HumanoidRootPart:GetPropertyChangedSignal("Color"))) do
v:Disable()
end
for i,v in pairs(getconnections(plr.Character.HumanoidRootPart:GetPropertyChangedSignal("BrickColor"))) do
v:Disable()
end
for i,v in pairs(getconnections(plr.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"))) do
v:Disable()
end
local ground
local part = workspace:FindPartOnRay(Ray.new(plr.Character.Torso.Position, Vector3.new(0, -100, 5)))
if part then
ground = part
end
local tracking = false
local player
function updateNearestPlayerWithBall()
local dist = 9e9
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= plr.Name and v.Character and v.Character:FindFirstChild("Basketball") and not plr.Character:FindFirstChild("Basketball") and (plr.Character.Torso.Position - v.Character.Torso.Position).Magnitude < 50 then
local mag = (plr.Character.Torso.Position - v.Character.Torso.Position).Magnitude
if dist > mag then
dist = mag
player = v
end
end
end
end
if _G.hook ~= nil then
_G.hook = ""; _G.hook = hookmetamethod(game, "__index", newcclosure(function(self, idx)
if tostring(self) == "HumanoidRootPart" and idx == "Size" then
return Vector3.new(2, 2, 1)
elseif tostring(self) == "HumanoidRootPart" and idx == "BrickColor" then
return BrickColor.new("Medium stone grey")
elseif tostring(self) == "HumanoidRootPart" and idx == "Color" then
return Color3.fromRGB(163, 162, 165)
elseif tostring(self) == "Humanoid" and idx == "WalkSpeed" then
return 16
end
return hook(self, idx)
end))
end
shootingEvent.OnClientEvent:Connect(function(newKey)
_G.key = newKey
end)
function setup()
local dist, goal = 9e9, nil
for i,v in pairs(workspace.Courts:GetDescendants()) do
if v.Name == "Swish" and v:IsA("Sound") and plr.Character and plr.Character:FindFirstChild("Torso") then
local mag = (plr.Character.Torso.Position - v.Parent.Position).Magnitude
if dist > mag then
dist = mag; goal = v.Parent
end
end
end
return dist, goal
end
function power()
return plr.Power
end
function changePower(goal)
power().Value = goal
end
function table(a, b)
local args = {
X1 = a.X,
Y1 = a.Y,
Z1 = a.Z,
X2 = b.X,
Y2 = b.Y,
Z2 = b.Z
};
return {args[_G.method[1]], args[_G.method[2]], args[_G.method[3]], args[_G.method[4]], args[_G.method[5]], args[_G.method[6]]}
end
function arc()
local dist, goal = setup()
dist = math.floor(dist)
print(dist)
if dist == 12 or dist == 13 then
return 15
elseif dist == 14 or dist == 15 then
return 20
elseif dist == 16 or dist == 17 then
return 15
elseif dist == 18 then
return 25
elseif dist == 19 then
return 20
elseif dist == 20 or dist == 21 then
return 20
elseif dist == 22 or dist == 23 then
return 25
elseif dist == 24 or dist == 25 then
return 20
elseif dist == 26 then
return 15
elseif dist == 27 or dist == 28 then
return 25
elseif dist == 29 or dist == 30 then
return 20
elseif dist == 31 then
return 15
elseif dist == 32 or dist == 33 then
return 30
elseif dist == 34 or dist == 35 or dist == 36 then
return 25
elseif dist == 37 or dist == 38 then
return 35
elseif dist == 39 or dist == 40 then
return 30
elseif dist == 41 then
return 25
elseif dist == 42 or dist == 43 then
return 40
elseif dist == 44 then
return 35
elseif dist == 45 or dist == 46 then
return 30
elseif dist == 47 or dist == 48 then
return 45
elseif dist == 49 then
return 40
elseif dist == 50 then
return 35
elseif dist == 51 then
return 50
elseif dist == 52 then
return 55
elseif dist == 53 or dist == 54 then
return 50
elseif dist == 55 then
return 45
elseif dist == 56 then
return 40
elseif dist == 57 or dist == 58 then
return 55
elseif dist == 59 or dist == 60 or dist == 61 then
return 50
elseif dist == 62 or dist == 63 then
return 65
elseif dist == 64 then
return 55
elseif dist == 65 then
return 60
elseif dist == 66 or dist == 67 then
return 50
elseif dist == 68 or dist == 69 then
return 75
elseif dist == 70 or dist == 71 then
return 70
elseif dist == 72 then
return 65
elseif dist == 73 then
return 60
elseif dist == 74 then
return 50
elseif jumping then
if dist == 9 or dist == 10 then
return 20
elseif dist == 11 or dist == 12 then
return 15
end
end
end
function getNearestPart(torso)
local dist, part = 9e9
for i,v in pairs(plr.Character:GetChildren()) do
if v:IsA("Part") and torso then
local mag = (v.Position - torso.Position).Magnitude
if dist > mag then
dist = mag
part = v
end
end
end
return part
end
function stepped() pcall(function()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and _G.Aimbot then
local pwr = power()
local dist, goal = setup()
local root = plr.Character.HumanoidRootPart
dist = math.floor(dist)
if root and hasBall then
root.Size = Vector3.new(2.1, 2.1, 1.1)
root.BrickColor = BrickColor.new("Lime green")
root.Material = Enum.Material.Neon
if dist >= 13 and dist <= 16 then
changePower(30)
root.Transparency = 0
elseif dist >= 17 and dist <= 21 then
changePower(35)
root.Transparency = 0
elseif dist >= 22 and dist <= 26 then
changePower(40)
root.Transparency = 0
elseif dist >= 27 and dist <= 31 then
changePower(45)
root.Transparency = 0
elseif dist >= 32 and dist <= 36 then
changePower(50)
root.Transparency = 0
elseif dist >= 37 and dist <= 41 then
changePower(55)
root.Transparency = 0
elseif dist >= 42 and dist <= 46 then
changePower(60)
root.Transparency = 0
elseif dist >= 47 and dist <= 50 then
changePower(65)
root.Transparency = 0
elseif dist >= 51 and dist <= 56 then
changePower(70)
root.Transparency = 0
elseif dist >= 57 and dist <= 61 then
changePower(75)
root.Transparency = 0
elseif dist >= 62 and dist <= 67 then
changePower(80)
root.Transparency = 0
elseif dist >= 68 and dist <= 74 then
changePower(85)
root.Transparency = 0
elseif jumping and dist == 9 or dist == 10 or dist == 11 or dist == 12 then
changePower(25)
root.Transparency = 0
else
root.Transparency = 1
end
elseif root and not hasBall and _G.Aimbot then
root.Transparency = 1
elseif root and not _G.Aimbot then
root.Transparency = 1
end
end
updateNearestPlayerWithBall()
if _G.WS ~= 16 and plr.Character:WaitForChild("Humanoid").WalkSpeed ~= 0 then
plr.Character:WaitForChild("Humanoid").WalkSpeed = _G.WS
end
if _G.Autogaurd and tracking and player and plr.Character and plr.Character:FindFirstChild("Humanoid") and not plr.Character:FindFirstChild("Basketball") and player.Character and player.Character:FindFirstChild("Basketball") then
plr.Character.Humanoid:MoveTo(player.Character.Basketball:FindFirstChildOfClass("Part").Position + player.Character.Torso.CFrame.LookVector + ((player.Character.Humanoid.MoveDirection * 2) + (plr.Character.Torso.Velocity.Unit * 3)))
if (player.Character.Torso.Position.Y - ground.Position.Y) > 2.5 then
plr.Character.Humanoid.Jump = true
end
elseif tracking and player ~= nil and player.Character and plr.Character and plr.Character:FindFirstChild("Basketball") or not player.Character:FindFirstChild("Basketball") then
tracking = false
return
end
for i,v in pairs(game.Players:GetPlayers()) do
if (v.Name ~= plr.Name and v.Character and plr.Character) and _G.Reach then
local nearestPart = getNearestPart(v.Character.Torso)
for z,x in pairs(v.Character:GetChildren()) do
if ((nearestPart.Position - v.Character.Torso.Position).Magnitude < 8) then
if (x:IsA("Tool") or x:IsA("Folder")) then
firetouchinterest(nearestPart, x:FindFirstChildOfClass("Part"), 0)
task.wait()
firetouchinterest(nearestPart, x:FindFirstChildOfClass("Part"), 1)
elseif (x:IsA("BasePart") and string.find(x.Name:lower(), "ball")) then
firetouchinterest(nearestPart, x, 0)
task.wait()
firetouchinterest(nearestPart, x, 1)
end
end
end
end
end
end) end
function shoot()
local dist, goal = setup()
local pwr = power()
local arc = arc()
if arc ~= nil and plr.Character and plr.Character:FindFirstChild("Humanoid") then
local args = table(plr.Character.Torso.Position, (goal.Position + Vector3.new(0, arc, 0) - plr.Character.HumanoidRootPart.Position + plr.Character.Humanoid.MoveDirection).Unit)
shootingEvent:FireServer(
plr.Character.Basketball,
pwr.Value,
args,
_G.key
)
end
end
function jumped()
if _G.Aimbot and plr.Character and hasBall and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character.HumanoidRootPart.Transparency == 0 then
jumping = true
task.wait(0.325)
shoot()
task.wait(0.1)
jumping = false
end
end
function added(v)
if v.Name == "Basketball" then
task.wait(0.5)
hasBall = true
end
end
function removed(v)
if v.Name == "Basketball" then
hasBall = false
end
end
function began(key, gpe)
if not gpe and key.KeyCode == Enum.KeyCode.U and _G.Autogaurd then
updateNearestPlayerWithBall()
if not tracking then
tracking = true
else
tracking = false
end
end
end
_G.input = plr.Character.Humanoid.Jumping:Connect(jumped)
_G.added = plr.Character.ChildAdded:Connect(added)
_G.removed = plr.Character.ChildRemoved:Connect(removed)
_G.stepped = rs.Stepped:Connect(stepped)
_G.began = uis.InputBegan:Connect(began)
_G.charAdded = plr.CharacterAdded:Connect(function(ch)
_G.input = ch:WaitForChild("Humanoid").Jumping:Connect(jumped)
_G.added = ch.ChildAdded:Connect(added)
_G.removed = ch.ChildRemoved:Connect(removed)
for i,v in pairs(getconnections(ch:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("Size"))) do
v:Disable()
end
for i,v in pairs(getconnections(ch:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("BrickColor"))) do
v:Disable()
end
for i,v in pairs(getconnections(ch:WaitForChild("HumanoidRootPart"):GetPropertyChangedSignal("Color"))) do
v:Disable()
end
for i,v in pairs(getconnections(ch:WaitForChild("Humanoid"):GetPropertyChangedSignal("WalkSpeed"))) do
v:Disable()
end
end)