Created by xml4#8539 & goofy#0001
Features:
- TELEPORT BYPASS
local runService = game:GetService("RunService")
local client = game:GetService("Players").LocalPlayer
local connections = {}
local function getRootPart()
local character = client.Character or client.CharacterAdded:Wait()
return character:WaitForChild("HumanoidRootPart")
end
local function teleport(cframe)
local rootPart = getRootPart()
connections["Heartbeat"] = runService.Heartbeat:Connect(function()
local oldVelocity = rootPart.Velocity
rootPart.Velocity = Vector3.new(0, -550, 0)
runService.RenderStepped:Wait()
rootPart.Velocity = oldVelocity
task.wait(.4)
connections["Heartbeat"]:Disconnect()
end)
task.wait(.2)
rootPart.CFrame = cframe
end
teleport(cframe here)