MADE BY TheAverageCatLov
FEATURES:
- FE ADMIN [SELF-PROCLAIM BETTER THAN PROTON ADMIN]
-- Gui to Lua
-- Version: 3.2
-- Instances:
_G.load = game:IsLoaded()
if (_G.load == true) then
local Admin = {
Commands = {},
Functions = {},
Utilities = {},
NormalPrefix = "/"
}
local spawnpos = nil
local Args = nil
local Settings = {
CommandBarPrefix = ";"
}
local plr_ = game:GetService("Players").LocalPlayer
local LocalPlayer = plr_
local character = plr_.Character or plr_["CharacterAdded"]:Wait()
local Mouse = plr_:GetMouse()
local Players = game:GetService("Players") -- woops forgot to define players
local MainUI = Instance.new("ScreenGui")
local CommandBar = Instance.new("Frame")
local Bar = Instance.new("Frame")
local Arrow = Instance.new("TextLabel")
local CommandInput = Instance.new("TextBox")
--Properties:
MainUI.Name = "MainUI"
MainUI.Parent = game:GetService("CoreGui")
--.LocalPlayer:FindFirstChild("PlayerGui")
MainUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
CommandBar.Name = "CommandBar"
CommandBar.Parent = MainUI
CommandBar.BackgroundColor3 = Color3.fromRGB(29, 29, 29)
CommandBar.BorderSizePixel = 0
CommandBar.Position = UDim2.new(0.280887544, 0, 0.949379265, 0)
CommandBar.Size = UDim2.new(0, 564, 0, 37)
Bar.Name = "Bar"
Bar.Parent = CommandBar
Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Bar.BackgroundTransparency = 1.000
Bar.BorderSizePixel = 0
Bar.Position = UDim2.new(0.0124113476, 0, 0, 0)
Bar.Size = UDim2.new(0, 550, 0, 37)
Arrow.Name = "Arrow"
Arrow.Parent = Bar
Arrow.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Arrow.BackgroundTransparency = 1.000
Arrow.Position = UDim2.new(0, 0, 0.297297299, 0)
Arrow.Size = UDim2.new(0, 76, 0, 14)
Arrow.Font = Enum.Font.SourceSans
Arrow.Text = "?"
Arrow.TextColor3 = Color3.fromRGB(255, 255, 255)
Arrow.TextSize = 18.000
Arrow.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
CommandInput.Name = "CommandInput"
CommandInput.Parent = Bar
CommandInput.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CommandInput.BackgroundTransparency = 1.000
CommandInput.Position = UDim2.new(0.105454542, 0, 0.297297299, 0)
CommandInput.Size = UDim2.new(0, 480, 0, 13)
CommandInput.Font = Enum.Font.SourceSans
CommandInput.Text = ""
CommandInput.TextColor3 = Color3.fromRGB(255, 255, 255)
CommandInput.TextSize = 18.000
Mouse.KeyDown:Connect(
function(Pressed)
if Pressed == Settings.CommandBarPrefix then
CommandInput:CaptureFocus()
repeat
task.wait()
until CommandInput.Text ~= ""
CommandInput.Text = ""
end
end
)
Chatted =
plr_.Chatted:Connect(
function(msg)
msg = msg:lower()
Args = msg:split(" ")
for index, cmd in pairs(Admin.Commands) do
if Args[1] == "/e " then
table.remove(Args, 1)
end
if Args[1] == Admin.NormalPrefix .. cmd[1]:lower() then
cmd[3]()
end
end
end
)
CommandInput.FocusLost:Connect(
function()
local msg = CommandInput.Text:lower()
Args = msg:split(" ")
for index, cmd in pairs(Admin.Commands) do
if Args[1] == cmd[1]:lower() then
print(msg)
cmd[3]()
end
end
end
)
function CreateCommand(Name, Desc, Func)
table.insert(Admin.Commands, {Name, Desc, Func})
end
function GetPlayer(String)
local toreturn = {}
if String:lower() == "all" or String:lower() == "others" then
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v ~= LocalPlayer then
table.insert(toreturn, v)
end
end
else
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if
v.Name:sub(1, #String):lower() == String:lower() or
v.DisplayName:sub(1, #String):lower() == String:lower()
then
return {v}
end
end
end
return toreturn
end
local getCharacter = function(Char)
local Character = Char or LocalPlayer.Character
return Character
end
local function sprays(int)
local LocalPlayer = game:GetService("Players").LocalPlayer
int = int or #game:GetService("Players"):GetPlayers()
local Dropped = {}
for i = 1, int do
firetouchinterest(LocalPlayer.Character.Head, workspace["Handle"], 0)
firetouchinterest(LocalPlayer.Character.Head, workspace["Handle"], 1)
repeat
game:GetService("RunService").Heartbeat:wait()
until LocalPlayer.Character:FindFirstChildOfClass("Tool") ~= nil
local grabbed = LocalPlayer.Character:FindFirstChildOfClass("Tool")
table.insert(Dropped, grabbed)
grabbed.Parent = workspace
end
for i, v in pairs(Dropped) do
LocalPlayer.Character.Humanoid:EquipTool(v)
end
task.wait()
LocalPlayer.Character.Humanoid:UnequipTools()
return Dropped
end
local getRoot = function(Plr)
return Plr and getCharacter(Plr):FindFirstChild("HumanoidRootPart") or
getCharacter():FindFirstChild("HumanoidRootPart")
end
local getPos = function()
local cf, pos = getRoot().CFrame, getRoot().Position
return cf or pos
end
local fakeHumanoid = function(Humanoid)
local Humanoid = Humanoid or plr_.Character:FindFirstChildOfClass("Humanoid")
local Clone = Humanoid:Clone()
Clone.Parent = plr_.Character
Humanoid:Destroy()
return Humanoid
end
local attach_part = function(x, y, b)
firetouchinterest(x, y, b)
end
CreateCommand(
"walkspeed",
"walkspeeds LocalPlayer",
function()
LocalPlayer.Character.Humanoid.WalKSpeed = tonumber(Args[2])
end
)
CreateCommand(
"jp",
"jumpower",
function()
LocalPlayer.Character.Humanoid.JumpPower = tonumber(Args[2])
end
)
CreateCommand(
"hh",
"hipheights localplayer",
function()
LocalPlayer.Character.Humanoid.HipHeight = tonumber(Args[2])
end
)
function onAvatarChanger()
local humdesc = game.Players:GetHumanoidDescriptionFromUserId(game.Players.LocalPlayer.UserId)
humdesc.RunAnimation = 10901036755
local Char = game.Players:CreateHumanoidModelFromUserId(game.Players.LocalPlayer.UserId)
Char.PrimaryPart.Anchored = true
Char.Parent = game.Workspace
Char:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character.PrimaryPart.CFrame + Vector3.new(0,5,0))
game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
local hum = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
hum:ApplyDescription(humdesc)
end
CreateCommand(
"ccc", "client character changer", function()
onAvatarChanger()
end
)
CreateCommand(
"dupesprays",
"dupe(s) the spray(s) from fencing",
function()
local Amount = tonumber(Args[2])
Service =
setmetatable(
{
Get = function(Self, Serv)
if Service[Serv] then
return Service[Serv]
end
local S = game:GetService(Serv)
if S then
Service[Serv] = S
end
return S
end
},
{
__index = function(Self, Index)
local S = game:GetService(Index)
if S then
Service[Index] = S
end
return S
end
}
)
workspace["FallenPartsDestroyHeight"] = 0 / 1 / 0
local Create = function(Class, Parent)
local Inst = Instance.new(Class)
Inst["Parent"] = Parent
return Inst
end
print("Hi! - Synttax :D")
local LP = Service["Players"].LocalPlayer
local Char = LP["Character"]
Char:BreakJoints()
LP.CharacterAdded:Wait()
Char = LP["Character"]
wait(.2)
local Yield = Instance.new("BindableEvent")
local C =
Char.ChildAdded:Connect(
function(Obj)
if rawequal(Obj["Name"], "Spray") then
Yield:Fire()
end
end
)
local Root, Humanoid = Char["HumanoidRootPart"], Char["Humanoid"]
Root["CFrame"] = CFrame.new(-137.723511, 3.4000001, -57.1764297)
local Sprays = {}
for I = 1, Amount + 1 do
firetouchinterest(Root, workspace["Handle"], 0)
firetouchinterest(Root, workspace["Handle"], 1)
Yield["Event"]:Wait()
Service["RunService"].Heartbeat:Wait()
table.insert(Sprays, Char["Spray"])
Char["Spray"].Parent = workspace
end
Yield:Destroy()
C:Disconnect()
for K, V in next, Sprays do
Humanoid:EquipTool(V)
end
Root["Anchored"] = true
wait(.6)
Humanoid:UnequipTools()
for K, V in next, Sprays do
V["Parent"] = Char
end
Root["Anchored"] = false
end
)
CreateCommand(
"stealtools",
"steals the player's tools from workspace",
function()
workspace.ChildAdded:Connect(
function(object)
if object:IsA("Tool") and object.Name == "Boombox" or object.Name == "Foil" then
object.Parent = LocalPlayer.Character
end
end
)
end
)
CreateCommand(
"kill",
"tool kill's player",
function()
local Target = GetPlayer(Args[2])
local OldPos = getRoot().CFrame
local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
for i, v in next, Target do
repeat
local Clone = Humanoid:Clone()
Clone.Parent = LocalPlayer.Character
getCharacter().Animate.Disabled = true
getCharacter().Animate.Disabled = false
game:GetService("Players").LocalPlayer.Character.Humanoid:Destroy()
Clone:ChangeState(15)
local TargRoot = getRoot(v)
local Tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
Tool.Parent = LocalPlayer.Character
firetouchinterest(Tool.Handle, v.Character.HumanoidRootPart, 0)
firetouchinterest(Tool.Handle, v.Character.HumanoidRootPart, 1)
v.Character.Humanoid:ChangeState(15)
task.wait()
until true
end
LocalPlayer.CharacterAdded:Wait()
repeat
task.wait()
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = OldPos
until getRoot().CFrame == OldPos
end
)
CreateCommand(
"skill",
"server kill",
function()
local OldPos = getRoot().CFrame
local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
for i, v in next, game:service("Players"):GetPlayers() do
repeat
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
end
local Clone = Humanoid:Clone()
Clone.Parent = LocalPlayer.Character
getCharacter().Animate.Disabled = true
getCharacter().Animate.Disabled = false
game:GetService("Players").LocalPlayer.Character.Humanoid:Destroy()
Clone:ChangeState(15)
local TargRoot = getRoot(v)
local Tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
Tool.Parent = LocalPlayer.Character
firetouchinterest(Tool.Handle, v.Character.HumanoidRootPart, 0)
firetouchinterest(Tool.Handle, v.Character.HumanoidRootPart, 1)
v.Character.Humanoid:ChangeState(15)
task.wait()
until true
end
LocalPlayer.CharacterAdded:Wait()
repeat
task.wait()
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = OldPos
until getRoot().CFrame == OldPos
end
)
CreateCommand(
"firecd",
"fire click detector tool(s)",
function()
local amount = 0
local howmany = Args[2]
for i, v in next, Workspace:GetDescendants() do
if (v:IsA("ClickDetector")) then
fireclickdetector(v)
amount = amount + 1
if (howmany and amount == tonumber(howmany)) then
break
end
end
end
end
)
CreateCommand("droptools", "dupe/'n drop tools", function()
local ToolNames = { 'LinkedSword3' }
local Target = workspace.Base
-- DO NOT MODIFY BELOW --
local LocalPlayer = game:GetService'Players'.LocalPlayer
if not LocalPlayer.Character then return end
local Humanoid = LocalPlayer.Character:FindFirstChildOfClass'Humanoid' if not Humanoid then return end
Humanoid:UnequipTools()
local OldParent = Target.Parent
Target.Parent = LocalPlayer.Character
print(Target.Parent)
for _, Tool in pairs(LocalPlayer.Backpack:GetChildren()) do
for _, Name in pairs(ToolNames) do
if Tool.Name:lower():sub(1, #Name) == Name:lower() then
Humanoid:EquipTool(Tool)
warn"ya"
Tool.Parent = game:GetService"Lighting"
Humanoid:EquipTool(Tool)
Tool.Parent = Target
Tool.Parent = LocalPlayer.Backpack
Tool.Parent = game:GetService"Lighting"
print"Done."
end
end
end
Target.Parent = OldParent
end)
CreateCommand(
"sprays",
"dupe(s) the fencing spray(s)",
function()
sprays(Args[2])
end
)
local tool = nil
CreateCommand(
"antitool",
"prevents skids from attaching to you",
function()
LocalPlayer.Character.ChildAdded:Connect(
function(object)
if object:IsA("Tool") then
object:Destroy()
end
end
)
end
)
CreateCommand("rj", "rejoins u", function()
game:service'TeleportService':Teleport(game.PlaceId, game.Players.LocalPlayer)
end)
CreateCommand(
"rjdupe",
"rejoins and dupe(s) the tool(s)",
function()
local AmountToDupe = 15
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local pos = char.HumanoidRootPart.Position
local http = game:GetService("HttpService")
local file = "rejoindupe.json"
writefile(
file,
http:JSONEncode(
{
["AmountToDupe"] = AmountToDupe,
["CurrentAmount"] = 0
}
)
)
char.HumanoidRootPart.CFrame = CFrame.new(0, 999999, 0)
for i, v in pairs(plr.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = char
end
end
wait(.3)
for i, v in pairs(char:GetChildren()) do
if v:IsA("Tool") then
v.Parent = workspace
end
end
local dupescript =
[[
game:GetService("ReplicatedFirst"):RemoveDefaultLoadingScreen()
repeat wait() until game:GetService("Players").LocalPlayer
repeat wait() until game:GetService("Players").LocalPlayer.Character
repeat wait() until game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(%s)
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local file = "%s"
local a = readfile(file)
local data = game:GetService("HttpService"):JSONDecode(a)
if data['CurrentAmount'] >= data['AmountToDupe'] then
wait(0.5)
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
char.Humanoid:EquipTool(v)
end
end
return
else
wait()
char.HumanoidRootPart.CFrame = CFrame.new(0,999999,0)
for i,v in pairs(plr.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = char
end
end
wait(.3)
for i,v in pairs(char:GetChildren()) do
if v:IsA("Tool") then
v.Parent = workspace
end
end
wait(.1)
data['CurrentAmount'] = data['CurrentAmount'] + 1
writefile(file,game:GetService("HttpService"):JSONEncode(data))
end
syn.queue_on_teleport(readfile("%s"))
repeat
game:GetService("TeleportService"):Teleport(game.PlaceId)
wait(0.5)
until nil
]]
dupescript = string.format(dupescript, tostring(pos), file, "dupescript.lua")
writefile("dupescript.lua", dupescript)
syn.queue_on_teleport(dupescript)
game:GetService("TeleportService"):Teleport(game.PlaceId)
end
)
CreateCommand(
"dupetools",
"dupes the amount of tool(s)",
function()
local Start = LocalPlayer.Character.PrimaryPart.CFrame
local Amount = tonumber(Args[2]) or #game:GetService("Players"):GetPlayers()
local unequip = function()
LocalPlayer.Character.Humanoid:UnequipTools()
repeat
wait()
until LocalPlayer.Character:FindFirstChildOfClass "Tool" == nil
end
unequip()
local f = #LocalPlayer.Backpack:GetChildren()
workspace["FallenPartsDestroyHeight"] = 0 / 1 / 0
for i = 1, Amount do
repeat
wait()
until LocalPlayer.Character.PrimaryPart ~= nil and LocalPlayer.Character.Humanoid ~= nil
unequip()
LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(0, 4000055550, 0))
wait(.3)
for i, v in pairs(LocalPlayer.Backpack:children()) do
hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
hum:EquipTool(v)
v.Parent = game.Lighting
end
for i, v in pairs(LocalPlayer.Character:children()) do
if v:IsA "Tool" then
hum:EquipTool(game.Lighting:WaitForChild("Tool"))
end
end
wait()
LocalPlayer.Character:Destroy()
LocalPlayer.CharacterAdded:wait()
repeat
wait()
until LocalPlayer.Character.PrimaryPart and LocalPlayer.Character.Humanoid ~= nil
f = f + 1
for i, v in pairs(workspace:GetChildren()) do
if v:IsA "Tool" then
firetouchinterest(LocalPlayer.Character.PrimaryPart, v.Handle, 0)
firetouchinterest(LocalPlayer.Character.PrimaryPart, v.Handle, 1)
end
end
repeat
wait()
until workspace:FindFirstChildOfClass "Tool" == nil
unequip()
end
for i, v in pairs(workspace:GetChildren()) do
if v:IsA "Tool" and v.Handle ~= nil then
firetouchinterest(LocalPlayer.Character.PrimaryPart, v.Handle, 0)
firetouchinterest(LocalPlayer.Character.PrimaryPart, v.Handle, 1)
end
end
wait(.2)
unequip()
LocalPlayer.Character:SetPrimaryPartCFrame(Start)
end
)
CreateCommand(
"tkill",
"tool kill player",
function()
local Target = GetPlayer(Args[2])
for _, Player in pairs(Target) do
local OldPos = getRoot().CFrame
local hum = Instance.new("Humanoid", LocalPlayer.Character)
hum:ChangeState(15)
LocalPlayer.Character.Animate.Disabled = true
LocalPlayer.Character.Animate.Disabled = false
LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):Destroy()
local Tools = {}
for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
table.insert(Tools, tool)
end
end
for _, x in next, Tools do
local Arm =
game:service("Players").LocalPlayer.Character["Right Arm"].CFrame *
CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
x.Grip = Arm:toObjectSpace(Player.Character["Torso"].CFrame):inverse()
x.Parent = LocalPlayer.Character
firetouchinterest(Player.Character.HumanoidRootPart, x.Handle, 0)
firetouchinterest(Player.Character.HumanoidRootPart, x.Handle, 1)
wait(0.4)
end
LocalPlayer.CharacterAdded:Wait()
repeat
task.wait()
LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = OldPos
until getRoot().CFrame == OldPos
wait(.4)
end
end
)
CreateCommand(
"setspawn",
"sets the spawn to a pos",
function()
local plr = game:GetService("Players").LocalPlayer.Character
pos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
plr.Archivable = true
Respawning = plr:Clone()
Respawning.Parent = workspace
plr:ClearAllChildren()
workspace.CurrentCamera.CameraSubject = workspace.Respawning
wait(5.25)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = pos
Respawning:Destroy()
end
)
CreateCommand("voidkick", "void kick's plr", function()
local function prep(plr)
local Character = game:service("Players").LocalPlayer.Character
local Backpack = game:service("Players").LocalPlayer.Backpack
local LLeg = Character:FindFirstChild("Left Leg") if LLeg then LLeg:Destroy() end
local RLeg = Character:FindFirstChild("Right Leg") if RLeg then RLeg:Destroy() end
game["Run Service"].Heartbeat:connect(function()
game:service("Players").LocalPlayer.MaximumSimulationRadius = math.huge
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
end)
cframe = plr.Character.HumanoidRootPart.CFrame
workspace.FallenPartsDestroyHeight = math.huge - math.huge
if Character:FindFirstChildOfClass("Tool") then
Character:FindFirstChildOfClass("Tool").Parent = Backpack
end
Character.Humanoid:Remove()
local wow = Instance.new("Humanoid", Character)
local tool = Backpack:FindFirstChildOfClass("Tool")
tool.Parent = Character
plr.Character:SetPrimaryPartCFrame(tool.Handle.CFrame)
plr.Character:SetPrimaryPartCFrame(CFrame.new(0, -10000000000, 0))
repeat
game:GetService('RunService').Heartbeat:Wait()
plr.Character.HumanoidRootPart.CFrame = tool.Handle.CFrame
until tool.Parent == plr.Character
plr:Destroy()
end
for i,v in next, GetPlayer(Args[2]) do
if v:IsA("Player") then
prep(v)
v:Destroy()
end
end
end)
CreateCommand(
"killall",
"fencing server kill all",
function()
Service =
setmetatable(
{
Get = function(Self, Serv)
if Service[Serv] then
return Service[Serv]
end
local S = game:GetService(Serv)
if S then
Service[Serv] = S
end
return S
end
},
{
__index = function(Self, Index)
local S = game:GetService(Index)
if S then
Service[Index] = S
end
return S
end
}
)
workspace["FallenPartsDestroyHeight"] = 0 / 1 / 0
local Create = function(Class, Parent)
local Inst = Instance.new(Class)
Inst["Parent"] = Parent
return Inst
end
print("Hi! - Synttax :D")
local LP = Service["Players"].LocalPlayer
local Char = LP["Character"]
Char:BreakJoints()
LP.CharacterAdded:Wait()
Char = LP["Character"]
wait(.2)
local Yield = Instance.new("BindableEvent")
local C =
Char.ChildAdded:Connect(
function(Obj)
if rawequal(Obj["Name"], "Spray") then
Yield:Fire()
end
end
)
local Root, Humanoid = Char["HumanoidRootPart"], Char["Humanoid"]
Root.CFrame = Root.CFrame * CFrame.new(0, 15, 50)
local Sprays = {}
for I = 1, Service["Players"]["MaxPlayers"] + 1 do
firetouchinterest(Root, workspace["Handle"], 0)
firetouchinterest(Root, workspace["Handle"], 1)
Yield["Event"]:Wait()
Service["RunService"].Heartbeat:Wait()
table.insert(Sprays, Char["Spray"])
Char["Spray"].Parent = workspace
end
Yield:Destroy()
C:Disconnect()
for K, V in next, Sprays do
Humanoid:EquipTool(V)
end
Root["Anchored"] = true
wait(.6)
Humanoid:UnequipTools()
local Clone = Humanoid:Clone()
Clone["Parent"] = Char
Humanoid:Destroy()
for K, V in next, Sprays do
V["Parent"] = Char
end
Root["Anchored"] = false
Clone:ChangeState(15)
local Forces, Ignore = {}, {}
for I = 1, #Sprays do
local Spray = Sprays[I]
local Player = Service["Players"]:GetPlayers()[I]
if Player ~= LP then
if Spray ~= nil and Player ~= nil then
local PChar = workspace:FindFirstChild(Player["Name"])
if PChar ~= nil then
local PRoot, PHum =
PChar:FindFirstChild("HumanoidRootPart") or PChar:FindFirstChild("Torso") or
PChar:FindFirstChild("UpperTorso") or
PChar:FindFirstChild("Head"),
PChar:FindFirstChildOfClass("Humanoid")
if PRoot ~= nil and PHum ~= nil then
Spray["Grip"] = CFrame.new(0, 0, I * 1.5)
firetouchinterest(PRoot, Spray.Handle, 0)
firetouchinterest(PRoot, Spray.Handle, 1)
end
end
end
end
end
end
)
CreateCommand(
"bringall",
"fencing server bring all",
function()
Service =
setmetatable(
{
Get = function(Self, Serv)
if Service[Serv] then
return Service[Serv]
end
local S = game:GetService(Serv)
if S then
Service[Serv] = S
end
return S
end
},
{
__index = function(Self, Index)
local S = game:GetService(Index)
if S then
Service[Index] = S
end
return S
end
}
)
workspace["FallenPartsDestroyHeight"] = 0 / 1 / 0
local Create = function(Class, Parent)
local Inst = Instance.new(Class)
Inst["Parent"] = Parent
return Inst
end
print("Hi! - Synttax :D")
local LP = Service["Players"].LocalPlayer
local Char = LP["Character"]
Char:BreakJoints()
LP.CharacterAdded:Wait()
Char = LP["Character"]
wait(.2)
local Yield = Instance.new("BindableEvent")
local C =
Char.ChildAdded:Connect(
function(Obj)
if rawequal(Obj["Name"], "Spray") then
Yield:Fire()
end
end
)
local Root, Humanoid = Char["HumanoidRootPart"], Char["Humanoid"]
Root.CFrame = Root.CFrame * CFrame.new(0, 15, 50)
local Sprays = {}
for I = 1, Service["Players"]["MaxPlayers"] + 1 do
firetouchinterest(Root, workspace["Handle"], 0)
firetouchinterest(Root, workspace["Handle"], 1)
Yield["Event"]:Wait()
Service["RunService"].Heartbeat:Wait()
table.insert(Sprays, Char["Spray"])
Char["Spray"].Parent = workspace
end
Yield:Destroy()
C:Disconnect()
for K, V in next, Sprays do
Humanoid:EquipTool(V)
end
Root["Anchored"] = true
wait(.6)
Humanoid:UnequipTools()
local Clone = Humanoid:Clone()
Clone["Parent"] = Char
Humanoid:Destroy()
for K, V in next, Sprays do
V["Parent"] = Char
end
Root["Anchored"] = false
local Forces, Ignore = {}, {}
for I = 1, #Sprays do
local Spray = Sprays[I]
local Player = Service["Players"]:GetPlayers()[I]
if Player ~= LP then
if Spray ~= nil and Player ~= nil then
local PChar = workspace:FindFirstChild(Player["Name"])
if PChar ~= nil then
local PRoot, PHum =
PChar:FindFirstChild("HumanoidRootPart") or PChar:FindFirstChild("Torso") or
PChar:FindFirstChild("UpperTorso") or
PChar:FindFirstChild("Head"),
PChar:FindFirstChildOfClass("Humanoid")
if PRoot ~= nil and PHum ~= nil then
Spray["Grip"] = CFrame.new(0, 0, I * 1.5)
firetouchinterest(PRoot, Spray.Handle, 0)
firetouchinterest(PRoot, Spray.Handle, 1)
end
end
end
end
end
end
)
CreateCommand(
"commandcount",
"gives the amount of commands(s) counted",
function()
for index, commands in next, Admin.Commands do
warn(index)
end
end
)
CreateCommand(
"voidall",
"fencing server void all",
function()
Service =
setmetatable(
{
Get = function(Self, Serv)
if Service[Serv] then
return Service[Serv]
end
local S = game:GetService(Serv)
if S then
Service[Serv] = S
end
return S
end
},
{
__index = function(Self, Index)
local S = game:GetService(Index)
if S then
Service[Index] = S
end
return S
end
}
)
workspace["FallenPartsDestroyHeight"] = 0 / 1 / 0
local Create = function(Class, Parent)
local Inst = Instance.new(Class)
Inst["Parent"] = Parent
return Inst
end
print("Hi! - Synttax :D")
local LP = Service["Players"].LocalPlayer
local Char = LP["Character"]
Char:BreakJoints()
LP.CharacterAdded:Wait()
Char = LP["Character"]
wait(.2)
local Yield = Instance.new("BindableEvent")
local C =
Char.ChildAdded:Connect(
function(Obj)
if rawequal(Obj["Name"], "Spray") then
Yield:Fire()
end
end
)
local Root, Humanoid = Char["HumanoidRootPart"], Char["Humanoid"]
Root.CFrame = Root.CFrame * CFrame.new(0, 15, 50)
local Sprays = {}
for I = 1, Service["Players"]["MaxPlayers"] + 1 do
firetouchinterest(Root, workspace["Handle"], 0)
firetouchinterest(Root, workspace["Handle"], 1)
Yield["Event"]:Wait()
Service["RunService"].Heartbeat:Wait()
table.insert(Sprays, Char["Spray"])
Char["Spray"].Parent = workspace
end
Yield:Destroy()
C:Disconnect()
for K, V in next, Sprays do
Humanoid:EquipTool(V)
end
Root["Anchored"] = true
wait(.6)
Humanoid:UnequipTools()
local Clone = Humanoid:Clone()
Clone["Parent"] = Char
Humanoid:Destroy()
for K, V in next, Sprays do
V["Parent"] = Char
end
Root["Anchored"] = false
local Forces, Ignore = {}, {}
for I = 1, #Sprays do
local Spray = Sprays[I]
local Player = Service["Players"]:GetPlayers()[I]
if Player ~= LP then
if Spray ~= nil and Player ~= nil then
local PChar = workspace:FindFirstChild(Player["Name"])
if PChar ~= nil then
local PRoot, PHum =
PChar:FindFirstChild("HumanoidRootPart") or PChar:FindFirstChild("Torso") or
PChar:FindFirstChild("UpperTorso") or
PChar:FindFirstChild("Head"),
PChar:FindFirstChildOfClass("Humanoid")
if PRoot ~= nil and PHum ~= nil then
Spray["Grip"] = CFrame.new(0, 0, I * 1.5)
firetouchinterest(PRoot, Spray.Handle, 0)
firetouchinterest(PRoot, Spray.Handle, 1)
end
end
end
end
end
for i = 1, 4 do
PChar.Humanoid.RootPart.CFrame = CFrame.new(0, 0 / 1, 0)
end
wait(0.4)
for i = 1, 4 do
LocalPlayer.Character:SetPrimaryPartCFrame(PChar.Humanoid.RootPart.CFrame)
end
end
)
CreateCommand(
"fsfling",
"fencing server bring all",
function()
Service =
setmetatable(
{
Get = function(Self, Serv)
if Service[Serv] then
return Service[Serv]
end
local S = game:GetService(Serv)
if S then
Service[Serv] = S
end
return S
end
},
{
__index = function(Self, Index)
local S = game:GetService(Index)
if S then
Service[Index] = S
end
return S
end
}
)
workspace["FallenPartsDestroyHeight"] = 0 / 1 / 0
local Create = function(Class, Parent)
local Inst = Instance.new(Class)
Inst["Parent"] = Parent
return Inst
end
print("Hi! - Synttax :D")
local LP = Service["Players"].LocalPlayer
local Char = LP["Character"]
Char:BreakJoints()
LP.CharacterAdded:Wait()
Char = LP["Character"]
wait(.2)
local Yield = Instance.new("BindableEvent")
local C =
Char.ChildAdded:Connect(
function(Obj)
if rawequal(Obj["Name"], "Spray") then
Yield:Fire()
end
end
)
local Root, Humanoid = Char["HumanoidRootPart"], Char["Humanoid"]
Root.CFrame = Root.CFrame * CFrame.new(0, 15, 50)
local Sprays = {}
for I = 1, Service["Players"]["MaxPlayers"] + 1 do
firetouchinterest(Root, workspace["Handle"], 0)
firetouchinterest(Root, workspace["Handle"], 1)
Yield["Event"]:Wait()
Service["RunService"].Heartbeat:Wait()
table.insert(Sprays, Char["Spray"])
Char["Spray"].Parent = workspace
end
Yield:Destroy()
C:Disconnect()
for K, V in next, Sprays do
Humanoid:EquipTool(V)
end
Root["Anchored"] = true
wait(.6)
Humanoid:UnequipTools()
local Clone = Humanoid:Clone()
Clone["Parent"] = Char
Humanoid:Destroy()
for K, V in next, Sprays do
V["Parent"] = Char
end
Root["Anchored"] = false
local Forces, Ignore = {}, {}
for I = 1, #Sprays do
local Spray = Sprays[I]
local Player = Service["Players"]:GetPlayers()[I]
if Player ~= LP then
if Spray ~= nil and Player ~= nil then
local PChar = workspace:FindFirstChild(Player["Name"])
if PChar ~= nil then
local PRoot, PHum =
PChar:FindFirstChild("HumanoidRootPart") or PChar:FindFirstChild("Torso") or
PChar:FindFirstChild("UpperTorso") or
PChar:FindFirstChild("Head"),
PChar:FindFirstChildOfClass("Humanoid")
if PRoot ~= nil and PHum ~= nil then
Spray["Grip"] = CFrame.new(0, 0, I * 1.5)
firetouchinterest(PRoot, Spray.Handle, 0)
firetouchinterest(PRoot, Spray.Handle, 1)
local bodyvel = Instance.new("BodyVelocity", PRoot)
bodyvel.Velocity = Vector3.new(9e9, 9e9, 9e9)
end
end
end
end
end
end
)
local claim = false
local attached = true
function onAttach(lplayer,v,enabled)
lplayer.Character.Humanoid.Name = 1
local l = lplayer.Character["1"]:Clone()
l.Parent = lplayer.Character
l.Name = "Humanoid"
task.wait(0.1)
lplayer.Character["1"]:Destroy()
game:GetService("Workspace").CurrentCamera.CameraSubject = lplayer.Character
lplayer.Character.Animate.Disabled = true
task.wait(0.1)
lplayer.Character.Animate.Disabled = false
lplayer.Character.Humanoid.DisplayDistanceType = "None"
tool = nil
for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
tool = lplayer.Character.Humanoid:EquipTool(v)
print(tool.Parent)
end
firetouchinterest(v.Character.Head, tool.Handle, 0)
firetouchinterest(v.Character.Head, tool.Handle, 1)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
task.wait(0.3)
lplayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[v.Name].Character["Left Arm"].CFrame
end
function onClaim(plr,LocalPlayer,enabled)
if (enabled) then
enabled = true
claim = enabled
onAttach(LocalPlayer,plr,claim)
local pos = plr.Character.HumanoidRootPart.Position
workspace["FallenPartsDestroyHeight"] = -500000*50
for i = 0,3 do
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, -5000000, 0)
task.wait(0.3)
end
task.wait(0.3)
for i = 0,3 do
LocalPlayer.Character.HumanoidRootPart.Position = pos
end
end
end
CreateCommand(
"attach",
"attaches to player",
function()
for i, plr in next, GetPlayer(Args[2]) do
onAttach(LocalPlayer,plr,attached)
end
end
)
CreateCommand("claim", "claims plr", function()
for i, plr in next, GetPlayer(Args[2]) do
print(plr.Name)
onClaim(plr,LocalPlayer,claim)
end
end)
CreateCommand(
"r6",
"reanimates you to r6",
function()
end
)
CreateCommand(
"fling",
"flings victim",
function()
end
)
CreateCommand(
"swim",
"local swim",
function()
end
)
CreateCommand(
"noclip",
"noclips you | localsided",
function()
end
)
CreateCommand(
"tptkill",
"teleport tool kill",
function()
end
)
CreateCommand(
"jail",
"doll house jail",
function()
end
)
CreateCommand(
"size",
"sizes your hat handle",
function()
end
)
CreateCommand(
"control",
"attaches then controls player",
function()
end
)
CreateCommand(
"annoying",
"creates an annoying OOF sound [not sure if it still works]",
function()
end
)
CreateCommand(
"car",
"gives you a car ride",
function()
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R6
then
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 70
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = 0.0001
game:GetService("Players").LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"rbxassetid://129342287"
game:GetService("Players").LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "rbxassetid://129342287"
game:GetService("Players").LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"rbxassetid://129342287"
game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"rbxassetid://129342287"
game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"rbxassetid://129342287"
game:GetService("Players").LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"rbxassetid://129342287"
for i, thing in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if thing.ClassName == "Part" then
thing.CustomPhysicalProperties = PhysicalProperties.new(0.04, 0, 0)
end
end
local r6height = "-1.03"
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").HipHeight = r6height
elseif
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R15
then
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 70
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = 0.0001
game:GetService("Players").LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"rbxassetid://3360694441"
game:GetService("Players").LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "rbxassetid://3360694441"
game:GetService("Players").LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"rbxassetid://3360694441"
game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"rbxassetid://3360694441"
game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"rbxassetid://3360694441"
game:GetService("Players").LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"rbxassetid://3360694441"
for i, thing in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if thing.ClassName == "MeshPart" then
thing.CustomPhysicalProperties = PhysicalProperties.new(0.04, 0, 0)
end
end
local r15height = "0.56"
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").HipHeight = r15height
end
end
)
CreateCommand(
"zombie",
"r15/r6 zombie animation",
function()
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(
function()
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").HipHeight = 2.45
local animate = game:GetService("Players").LocalPlayer.Character:WaitForChild("Animate")
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R15
then
wait(0.1)
animate.run.RunAnim.AnimationId = "rbxassetid://3489173414"
animate.walk.WalkAnim.AnimationId = "rbxassetid://3489174223"
animate.fall.FallAnim.AnimationId = "rbxassetid://616157476"
animate.jump.JumpAnim.AnimationId = "rbxassetid://616161997"
animate.idle.Animation1.AnimationId = "rbxassetid://3489171152"
animate.idle.Animation2.AnimationId = "rbxassetid://3489171152"
animate.swim.Swim.AnimationId = "rbxassetid://616165109"
animate.swimidle.SwimIdle.AnimationId = "rbxassetid://616166655"
animate.climb.ClimbAnim.AnimationId = "rbxassetid://616156119"
animate.toolslash.ToolSlashAnim.AnimationId = "rbxassetid://3489169607"
animate.toollunge.ToolLungeAnim.AnimationId = "rbxassetid://3489169607"
end
local tool = Instance.new("Tool")
local handle = Instance.new("Part")
tool.Name = "Swing"
tool.Parent = game:GetService("Players").LocalPlayer.Backpack
tool.Grip = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
tool.GripForward = Vector3.new(-0, -1, -0)
tool.GripRight = Vector3.new(0, 0, 1)
tool.GripUp = Vector3.new(1, 0, 0)
handle.Name = "Handle"
handle.Parent = tool
handle.CFrame = CFrame.new(-17.2635937, 15.4915619, 46, 0, 1, 0, 1, 0, 0, 0, 0, -1)
handle.Orientation = Vector3.new(0, 180, 90)
handle.Position = Vector3.new(-17.2635937, 15.4915619, 46)
handle.Rotation = Vector3.new(-180, 0, -90)
handle.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
handle.Transparency = 1
handle.Size = Vector3.new(1, 1.20000005, 1)
handle.BottomSurface = Enum.SurfaceType.Weld
handle.BrickColor = BrickColor.new("Really black")
handle.Material = Enum.Material.Metal
handle.TopSurface = Enum.SurfaceType.Smooth
handle.brickColor = BrickColor.new("Really black")
function swing()
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R15
then
swinganim = Instance.new("Animation")
swinganim.AnimationId = "rbxassetid://3489169607"
swingit =
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid"):LoadAnimation(
swinganim
)
swingit:Play()
wait(0.96700000762939)
swingit:Stop()
swingit:Destroy()
swinganim:Destroy()
end
end
tool.Activated:Connect(swing)
end
)
end
)
CreateCommand(
"tfling",
"tool fling player",
function()
end
)
CreateCommand(
"noarms",
"gives you no arms",
function()
local r15arms = {
game:GetService("Players").LocalPlayer.Character.RightUpperArm,
game:GetService("Players").LocalPlayer.Character.LeftUpperArm
}
local r6arms = {
game:GetService("Players").LocalPlayer.Character["Right Arm"],
game:GetService("Players").LocalPlayer.Character["Left Arm"]
}
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R15
then
for i, v in pairs(r15arms) do
v:Delete()
end
elseif
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R6
then
for i, v in pairs(r6arms) do
v:Delete()
end
end
end
)
CreateCommand(
"nolimbs",
"gives you no limbs",
function()
local r15limbs = {
game:GetService("Players").LocalPlayer.Character.RightUpperArm,
game:GetService("Players").LocalPlayer.Character.LeftUpperArm,
game:GetService("Players").LocalPlayer.Character.RightUpperLeg,
game:GetService("Players").LocalPlayer.Character.LeftUpperLeg
}
local r6limbs = {
game:GetService("Players").LocalPlayer.Character["Right Arm"],
game:GetService("Players").LocalPlayer.Character["Left Arm"],
game:GetService("Players").LocalPlayer.Character["Right Leg"],
game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R15
then
for i, v in pairs(r15limbs) do
v:Delete()
end
elseif
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType ==
Enum.HumanoidRigType.R6
then
for i, v in pairs(r6limbs) do
v:Delete()
end
end
end
)
CreateCommand(
"antikill",
"stops skids from killing u",
function()
local antikill = false
local a = nil
if antikill then
antikill = false
else
antikill = true
end
a =
game.RunService.Stepped:Connect(
function(x)
if antikill then
local mouse = LocalPlayer:GetMouse()
local uis = game:GetService "UserInputService"
local root = LocalPlayer.Character["HumanoidRootPart"]
if uis.MouseBehavior == Enum.MouseBehavior.LockCenter then
local ray = Ray.new(root.Position, mouse.UnitRay.Direction * 5000)
local part, pos = workspace:FindPartOnRayWithIgnoreList(ray, {workspace})
root.CFrame = CFrame.new(root.Position, Vector3.new(pos.X, root.Position.Y, pos.Z))
end
game:GetService("Players").LocalPlayer.Character.Humanoid.Sit = true
game:GetService("Players").LocalPlayer.Character.Humanoid:SetStateEnabled("Seated", false)
else
game:GetService("Players").LocalPlayer.Character.Humanoid.Sit = false
a:Disconnect()
end
end
)
end
)
CreateCommand(
"antifling",
"anti fling from skids tryna fling you",
function()
game["Run Service"].Heartbeat:Connect(
function()
game:GetService("RunService").Stepped:Wait()
for _, player in pairs(game:service("Players"):GetPlayers()) do
if player ~= LocalPlayer then
local character = player.Character
if character then
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
end
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Accessory") and v:FindFirstChild("Handle") then
v.Handle.CanCollide = false
end
end
end
)
end
)
for i, v in pairs(Admin.Commands) do
print(v[1] .. " : " .. v[2] .. " \n")
end
local function BORD_fake_script() -- Bar.LocalScript
local script = Instance.new("LocalScript", Bar)
function zigzag(X)
return math.acos(math.cos(X * math.pi)) / math.pi
end
counter = 0
while wait(0.1) do
script.Parent.BackgroundColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
counter = counter + 0.01
end
end
coroutine.wrap(BORD_fake_script)()
local function HBRC_fake_script() -- Command_Input.LocalScript
local script = Instance.new("LocalScript", CommandInput)
function zigzag(X)
return math.acos(math.cos(X * math.pi)) / math.pi
end
counter = 0
while wait(0.1) do
script.Parent.TextColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
counter = counter + 0.01
end
end
coroutine.wrap(HBRC_fake_script)()
local function CVTMGGP_fake_script() -- TextButton.LocalScript
local script = Instance.new("LocalScript", TextLabel)
function zigzag(X)
return math.acos(math.cos(X * math.pi)) / math.pi
end
counter = 0
while wait(0.1) do
TextLabel.TextColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
counter = counter + 0.01
end
end
coroutine.wrap(CVTMGGP_fake_script)()
local function SWWI_fake_script() -- CommandHolder.LocalScript
local script = Instance.new("LocalScript", Bar)
function zigzag(X)
return math.acos(math.cos(X * math.pi)) / math.pi
end
counter = 0
while wait(0.1) do
script.Parent.BorderColor3 = Color3.fromHSV(zigzag(counter), 1, 1)
counter = counter + 0.01
end
end
coroutine.wrap(SWWI_fake_script)()
else
warn"Couldn't load game."
end