Created by duck#1337
Features:
- INFINITE EVERYTHING
- CUSTOM STATS
- DEV NOTES:
- You may notice you’ll need to sell all the time, go to the shop and click “buy all” for the ranks or whatever. ty
SCRIPT:
data = {
Coins = math.huge,
CoinsRecord = math.huge,
Stars = math.huge,
StarsRecord = math.huge,
Skill = math.huge,
SkillRecord = math.huge,
Eggs = math.huge,
Killstreak = math.huge,
KillstreakRecord = math.huge,
FirstPlayed = 0,
LastRewardClaimed = 0,
BossKills = math.huge,
CoinBoost = math.huge,
StarBoost = math.huge,
LuckBoost = math.huge,
TotalPlaytime = math.huge,
Guns = {
M1911 = true
},
CurrentGun = "M1911",
Ranks = {
Recruit = true
},
CurrentRank = "Recruit",
Specializations = {
Noob = true
},
CurrentSpecialization = "Noob",
Elementals = {
None = true
},
CurrentElemental = "None",
Vehicles = {},
Pets = {},
Settings = {
EffectsVolume = 5,
MusicVolume = 5,
UIVolume = 5,
MaxSkillWarning = true,
Popups = true,
Shadows = false,
Glass = true
},
Transactions = {},
Gamepasses = {},
Codes = {}
};
local l__LocalPlayer__1 = game:GetService("Players").LocalPlayer;
local l__PlayerGui__2 = l__LocalPlayer__1.PlayerGui;
local l__cmain__3 = l__LocalPlayer__1.PlayerScripts.Client.cmain;
local l__ClientModules__4 = l__cmain__3.ClientModules;
local v5 = require(game:GetService("ReplicatedStorage").Main.UniversalModule.Universal);
local l__setvar__6 = v5.setvar;
local l__printtable__7 = v5.printtable;
local l__ReplicatedFirst__8 = game:GetService("ReplicatedFirst");
local u1 = {};
local u2 = require(l__cmain__3.State);
local v9 = require(l__cmain__3):datum();
local l__Signal__10 = v9.Signal;
function u1.UpdateData(p2)
u2.Data = p2;
for v11, v12 in pairs(v9) do
if v12.OnDataUpdate then
v12.OnDataUpdate()
end
end
end
u1.UpdateData(data)