Guess The Emoji | AUTO ANSWER

MADE BY magnetwashere

FEATURE:

  • AUTO ANSWER

how to use: after you execute you can press V to automatically guess the correct answer

also: in the script, the value ‘getgenv().SayAnswer’ in the script can be changed to ‘true’ to automatically say the answer in chat, you can change this to false to disable it again

local UIS = game:GetService("UserInputService")
local Say = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest

getgenv().SayAnswer = false -- change to true to make the script say your answer

if _G.Input ~= nil then
   _G.Input:Disconnect()
   _G.Input = nil
end

local Answer, AnswerRemote; for _, Obj in next, getgc(true) do
   if type(Obj) == "table" and rawget(Obj, "CurrentAnswer") then
       Answer = Obj
   elseif type(Obj) == "table" and rawget(Obj, "libs") then
       AnswerRemote = Obj.libs.Networking.Remotes.PlayerAnswer
   end
end

_G.Input = UIS.InputBegan:Connect(function(Key, GPE)
   if not GPE and Key.KeyCode == Enum.KeyCode.V then
       local CurrentAnswer = Answer["CurrentAnswer"]

       if SayAnswer then
           Say:FireServer(CurrentAnswer, "All")
       end

       AnswerRemote:FireServer(CurrentAnswer)
   end
end)

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!