MADE BY magnetwashere
FEATURE:
- AUTO ANSWER
how to use: after you execute you can press V to automatically guess the correct answer
also: in the script, the value ‘getgenv().SayAnswer’ in the script can be changed to ‘true’ to automatically say the answer in chat, you can change this to false to disable it again
local UIS = game:GetService("UserInputService")
local Say = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
getgenv().SayAnswer = false -- change to true to make the script say your answer
if _G.Input ~= nil then
_G.Input:Disconnect()
_G.Input = nil
end
local Answer, AnswerRemote; for _, Obj in next, getgc(true) do
if type(Obj) == "table" and rawget(Obj, "CurrentAnswer") then
Answer = Obj
elseif type(Obj) == "table" and rawget(Obj, "libs") then
AnswerRemote = Obj.libs.Networking.Remotes.PlayerAnswer
end
end
_G.Input = UIS.InputBegan:Connect(function(Key, GPE)
if not GPE and Key.KeyCode == Enum.KeyCode.V then
local CurrentAnswer = Answer["CurrentAnswer"]
if SayAnswer then
Say:FireServer(CurrentAnswer, "All")
end
AnswerRemote:FireServer(CurrentAnswer)
end
end)