Description
Sound spam only works when players are near you lol ofc also execute again to toggle off [troll script]
function lol()
while _G.lol do
if not _G.lol then
local args = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Sprint,
[2] = "Stop"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args))
local args2 = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch1,
[2] = "Stop"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args2))
local args3 = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch2,
[2] = "Stop"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args3))
local args4 = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Jump,
[2] = "Stop"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args4))
break
end
wait()
local args = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Sprint,
[2] = "Play"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args))
local args2 = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch1,
[2] = "Play"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args2))
local args3 = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch2,
[2] = "Play"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args3))
local args4 = {
[1] = game:GetService("Players").LocalPlayer.Character.Head.Jump,
[2] = "Play"
}
game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args4))
end
end
if _G.lol == true then
_G.lol = false
return
end
_G.lol = true
while _G.lol do
wait()
task.spawn(lol)
end