Created by andrewcode
Features:
- ESP
- HITBOX EXPANDER
- OPEN SOURCE
-- Set hitbox size, transparency level, and notification status
local size = Vector3.new(10, 10, 10)
local trans = 1
local notifications = false
-- Store the time when the code starts executing
local start = os.clock()
-- Send a notification saying that the script is loading
game.StarterGui:SetCore("SendNotification", {
Title = "Script",
Text = "Loading script...",
Icon = "",
Duration = 5
})
-- Load the ESP library and turn it on
local esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/andrewc0de/Roblox/main/Dependencies/ESP.lua"))()
esp:Toggle(true)
-- Configure ESP settings
esp.Boxes = true
esp.Names = false
esp.Tracers = false
esp.Players = false
-- Add an object listener to the workspace to detect enemy models
esp:AddObjectListener(workspace, {
Name = "soldier_model",
Type = "Model",
Color = Color3.fromRGB(255, 0, 4),
-- Specify the primary part of the model as the HumanoidRootPart
PrimaryPart = function(obj)
local root
repeat
root = obj:FindFirstChild("HumanoidRootPart")
task.wait()
until root
return root
end,
-- Use a validator function to ensure that models do not have the "friendly_marker" child
Validator = function(obj)
task.wait(1)
if obj:FindFirstChild("friendly_marker") then
return false
end
return true
end,
-- Set a custom name to use for the enemy models
CustomName = "?",
-- Enable the ESP for enemy models
IsEnabled = "enemy"
})
-- Enable the ESP for enemy models
esp.enemy = true
-- Wait for the game to load fully before applying hitboxes
task.wait(1)
-- Apply hitboxes to all existing enemy models in the workspace
for _, v in pairs(workspace:GetDescendants()) do
if v.Name == "soldier_model" and v:IsA("Model") and not v:FindFirstChild("friendly_marker") then
local pos = v:FindFirstChild("HumanoidRootPart").Position
for _, bp in pairs(workspace:GetChildren()) do
if bp:IsA("BasePart") then
local distance = (bp.Position - pos).Magnitude
if distance <= 5 then
bp.Transparency = trans
bp.Size = size
end
end
end
end
end
-- Function to handle when a new descendant is added to the workspace
local function handleDescendantAdded(descendant)
task.wait(1)
-- If the new descendant is an enemy model and notifications are enabled, send a notification
if descendant.Name == "soldier_model" and descendant:IsA("Model") and not descendant:FindFirstChild("friendly_marker") then
if notifications then
game.StarterGui:SetCore("SendNotification", {
Title = "Script",
Text = "[Warning] New Enemy Spawned! Applied hitboxes.",
Icon = "",
Duration = 3
})
end
-- Apply hitboxes to the new enemy model
local pos = descendant:FindFirstChild("HumanoidRootPart").Position
for _, bp in pairs(workspace:GetChildren()) do
if bp:IsA("BasePart") then
local distance = (bp.Position - pos).Magnitude
if distance <= 5 then
bp.Transparency = trans
bp.Size = size
end
end
end
end
end
-- Connect the handleDescendantAdded function to the DescendantAdded event of the workspace
task.spawn(function()
game.Workspace.DescendantAdded:Connect(handleDescendantAdded)
end)
-- Store the time when the code finishes executing
local finish = os.clock()
-- Calculate how long the code took to run and determine a rating for the loading speed
local time = finish - start
local rating
if time < 3 then
rating = "fast"
elseif time < 5 then
rating = "acceptable"
else
rating = "slow"
end
-- Send a notification showing how long the code took to run and its rating
game.StarterGui:SetCore("SendNotification", {
Title = "Script",
Text = string.format("Script loaded in %.2f seconds (%s loading)", time, rating),
Icon = "",
Duration = 5
})