Fort Martin, Military Base jumping jacks

MADE BY FireIsTheBest

FEATURES:

  • AUTO JUMPING JACK

GAME LINK:
Fort Martin, Military Base

SCRIPT:

-- NOTE THIS COUNTS UP TO 75, YOU CAN CONFIGURE THEM IF YOU LIKE
local jump = game.Players.LocalPlayer.Character.Humanoid
local talk = game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest

talk:FireServer("ONE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWO!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THREE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOUR!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIX!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("EIGHT!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("NINE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("ELEVEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWELVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTEEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTEEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTEEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTEEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVENTEEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("EIGHTEEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("NINETEEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-ONE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-TWO!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-THREE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-FOUR!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-FIVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-SIX!!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-SEVEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-EIGHT!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("TWENTY-NINE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-ONE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-TWO!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-THREE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-FOUR!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-FIVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-SIX!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-SEVEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-EIGHT!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("THIRTY-NINE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-ONE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-TWO!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-THREE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-FOUR!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-FIVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-SIX!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-SEVEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-EIGHT!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FOURTY-NINE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-ONE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-TWO!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-THREE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-FOUR!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-FIVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-SIX!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-SEVEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-EIGHT!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("FIFTY-NINE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-ONE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-TWO!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-THREE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-FOUR!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-FIVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-SIX!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-SEVEN!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-EIGHT!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SIXTY-NINE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVENTY!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVENTY-ONE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVENTY-TWO!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVENTY-THREE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVENTY-FOUR!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)
wait(1.5)
talk:FireServer("SEVENTY-FIVE!", "All")
wait(0.7)
jump:ChangeState(Enum.HumanoidStateType.Jumping)

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!