MADE BY michaeplays
FEATURE:
- ANNOY THEM
GAME LINK:
FLING THING AND PEOPLE
SCRIPT:
local Players = game:GetService"Players"
local Lp = Players.LocalPlayer
Players.LocalPlayer.CameraMode = Enum.CameraMode.Classic
game:GetService"RunService".Stepped:connect(function()
pcall(function()
for i, v in next, Lp.Character:GetDescendants() do
if v:IsA"BasePart" and v.CanCollide then v.CanCollide = false end
end
end)
end)
while true do
for i, v in next, Players:GetChildren() do
pcall(function()
local BodyVel = Lp.Character.HumanoidRootPart:FindFirstChild"BodyVelocity" or Instance.new("BodyVelocity", Lp.Character.HumanoidRootPart)
BodyVel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVel.Velocity = Vector3.new(0, 0, 0)
if v ~= Lp and v.Character and v.Character.HumanoidRootPart.CFrame.X > 200 then
Lp.Character.HumanoidRootPart.CFrame = CFrame.new(v.Character.HumanoidRootPart.Position) * CFrame.new(0, -7, 0)
task.wait(0.5)
game:GetService"ReplicatedStorage".GrabEvents.SetNetworkOwner:FireServer(v.Character.HumanoidRootPart, "player")
task.wait(0.5)
v.Character.HumanoidRootPart.CFrame = CFrame.new(0, 5e3, 5e4)
else
Lp.Character.HumanoidRootPart.CFrame = workspace.SpawnLocation.CFrame
end
end)
end
pcall(function()
Lp.Character.HumanoidRootPart.CFrame = workspace.SpawnLocation.CFrame
end)
task.wait(1)
end