FE PLAYER FLINGER

MADE BY AnthonyIsntHere

FEATURE:

  • FE FLING
-- Made by AnthonyIsntHere (got leaked and skids are claiming it as their own LOL)
-- Now supports r15 originalsize rescale!

-- Made by AnthonyIsntHere (got leaked and skids are claiming it as their own LOL)

local Targets = {"others"} -- "All", "Target Name", "arian_was_here"

local Players = game:GetService("Players")
local Player = Players.LocalPlayer

local AllBool = false

local GetPlayer = function(Name)
    Name = Name:lower()
    if Name == "all" or Name == "others" then
        AllBool = true
        return
    elseif Name == "random" then
        local GetPlayers = Players:GetPlayers()
        if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
        return GetPlayers[math.random(#GetPlayers)]
    elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
        for _,x in next, Players:GetPlayers() do
            if x ~= Player then
                if x.Name:lower():match("^"..Name) then
                    return x;
                elseif x.DisplayName:lower():match("^"..Name) then
                    return x;
                end
            end
        end
    else
        return
    end
end

local Message = function(_Title, _Text, Time)
    game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time})
end

local SkidFling = function(TargetPlayer)
    local Character = Player.Character
    local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
    local RootPart = Humanoid and Humanoid.RootPart

    local TCharacter = TargetPlayer.Character
    local THumanoid
    local TRootPart
    local THead
    local Accessory
    local Handle

    if TCharacter:FindFirstChildOfClass("Humanoid") then
        THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
    end
    if THumanoid and THumanoid.RootPart then
        TRootPart = THumanoid.RootPart
    end
    if TCharacter:FindFirstChild("Head") then
        THead = TCharacter.Head
    end
    if TCharacter:FindFirstChildOfClass("Accessory") then
        Accessory = TCharacter:FindFirstChildOfClass("Accessory")
    end
    if Accessoy and Accessory:FindFirstChild("Handle") then
        Handle = Accessory.Handle
    end

    if Character and Humanoid and RootPart then
        if RootPart.Velocity.Magnitude < 50 then
            getgenv().OldPos = RootPart.CFrame
        end
        if THumanoid and THumanoid.Sit and not AllBool then
            return Message("Error Occurred", "Targeting is sitting", 5) -- u can remove dis part if u want lol
        end
        if THead then
            workspace.CurrentCamera.CameraSubject = THead
        elseif not THead and Handle then
            workspace.CurrentCamera.CameraSubject = Handle
        elseif THumanoid and TRootPart then
            workspace.CurrentCamera.CameraSubject = THumanoid
        end
        if not TCharacter:FindFirstChildWhichIsA("BasePart") then
            return
        end

        local FPos = function(BasePart, Pos, Ang)
            RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
            Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
            RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
            RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
        end

        local SFBasePart = function(BasePart)
            local TimeToWait = 2
            local Time = tick()
            local Angle = 0

            repeat
                if RootPart and THumanoid then
                    if BasePart.Velocity.Magnitude < 50 then
                        Angle = Angle + 100

                        FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
                        task.wait()
                    else
                        FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
                        task.wait()

                        FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
                        task.wait()
                    end
                else
                    break
                end
            until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
        end

        workspace.FallenPartsDestroyHeight = 0/0

        local BV = Instance.new("BodyVelocity")
        BV.Name = "EpixVel"
        BV.Parent = RootPart
        BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
        BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)

        Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)

        if TRootPart and THead then
            if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
                SFBasePart(THead)
            else
                SFBasePart(TRootPart)
            end
        elseif TRootPart and not THead then
            SFBasePart(TRootPart)
        elseif not TRootPart and THead then
            SFBasePart(THead)
        elseif not TRootPart and not THead and Accessory and Handle then
            SFBasePart(Handle)
        else
            return Message("Error Occurred", "Target is missing everything", 5)
        end

        BV:Destroy()
        Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
        workspace.CurrentCamera.CameraSubject = Humanoid

        repeat
            RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
            Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
            Humanoid:ChangeState("GettingUp")
            table.foreach(Character:GetChildren(), function(_, x)
                if x:IsA("BasePart") then
                    x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
                end
            end)
            task.wait()
        until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
        workspace.FallenPartsDestroyHeight = getgenv().FPDH
    else
        return Message("Error Occurred", "Random error", 5)
    end
end

if not Welcome then Message("Script by AnthonyIsntHere", "Enjoy!", 5) end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end

if AllBool then
    for _,x in next, Players:GetPlayers() do
        SkidFling(x)
    end
end

for _,x in next, Targets do
    if GetPlayer(x) and GetPlayer(x) ~= Player then
        if GetPlayer(x).UserId ~= 1414978355 then
            local TPlayer = GetPlayer(x)
            if TPlayer then
                SkidFling(TPlayer)
            end
        else
            Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
        end
    elseif not GetPlayer(x) and not AllBool then
        Message("Error Occurred", "Username Invalid", 5)
    end
end

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