MADE BY saucekid
FEATURE:
- SPAM DEATH SOUND AND ANNOY PEOPLE
- .
- you cant hear it but others can
- also its kind of hard to move around so fly or something
UNIVERSAL SOUNDS
SCRIPT:
_G.enabled = true -- Re-execute to turn off
_G.speed = 110 -- Keep around 100 or it wont play
-- Variables
local RunService = game:GetService("RunService");
local Players = game:GetService("Players");
local LocalPlayer = game:GetService("Players").LocalPlayer;
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait();
local Humanoid = Character:WaitForChild("Humanoid") or Character:FindFirstChildOfClass("Humanoid");
local HRP = Humanoid.RootPart or Humanoid:FindFirstChild("HumanoidRootPart")
-- Check
if not Humanoid or not _G.enabled then
if Humanoid and Humanoid.Health <= 0 then
Humanoid:Destroy()
end
return
end
-- Setting Up Humanoid
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
Humanoid.BreakJointsOnDeath = false
Humanoid.RequiresNeck = false
local con; con = RunService.Stepped:Connect(function()
if not Humanoid then return con:Disconnect() end
Humanoid:ChangeState(Enum.HumanoidStateType.Running) -- Change state so not die
end)
-- Infinite Death [literally 3 lines dont make it complicated]
LocalPlayer.Character = nil
LocalPlayer.Character = Character
task.wait(Players.RespawnTime + 0.1)
-- Looping Death
while task.wait(1/_G.speed) do
Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
end