MADE BY HeIsNotMySon
FEATURE:
- ANTI CHEAT BYPASS
- .
- NOTE:
- when you die you wont have to reexecute, but you will have to wait like a literal millisecond before you run any commands and stuff because that’ll get u banned
- .
- https://www.roblox.com/games/3522803956/De-Pride-Isle-Sanatorium
SCRIPT:
function disableanticheat()
local playerhook = game:GetService'Players'.LocalPlayer
repeat wait() until playerhook.Character:FindFirstChild'CoreCharacter'
local CoreCharacter = playerhook.Character.CoreCharacter
repeat wait() until getsenv(CoreCharacter).SetupBed ~= nil
for i,v in pairs(getconnections(playerhook.Character.DescendantAdded)) do if
getfenv(v.Function).script == CoreCharacter then
v:Disable()
end
end
for i,v in pairs(getconnections(workspace.DescendantRemoving)) do if
getfenv(v.Function).script == CoreCharacter then
v:Disable()
end
end
for i,v in pairs(getconnections(workspace.RankBarriers.DescendantRemoving)) do if
getfenv(v.Function).script == CoreCharacter then
v:Disable()
end
end
for i,v in pairs(getconnections(CoreCharacter.Parent.DescendantAdded)) do if
getfenv(v.Function).script == CoreCharacter then
v:Disable()
end
end
for i,v in pairs(getconnections(playerhook.Character.Humanoid.Changed)) do if
getfenv(v.Function).script == CoreCharacter then
v:Disable()
end
end
for i,v in pairs(getconnections(playerhook.Backpack.ChildAdded)) do if
getfenv(v.Function).script == CoreCharacter then
v:Disable()
end
end
for i,v in pairs(workspace.RankBarriers:GetChildren()) do
for o,b in pairs(getconnections(v.Changed)) do if
getfenv(b.Function).script == CoreCharacter then
b:Disable()
end
end
end
for i,v in pairs(playerhook.Character:GetChildren()) do if
v:IsA'MeshPart' or v:IsA'BasePart' then
for o,b in pairs(getconnections(v:GetPropertyChangedSignal"CanCollide")) do if
getfenv(b.Function).script == CoreCharacter then
b:Disable()
end
end
end
end
for i,v in pairs(game.Lighting:GetChildren()) do
for o,b in pairs(getconnections(v.Changed)) do if
getfenv(b.Function).script == CoreCharacter then
b:Disable()
end
end
end
print("\nDisabled\n")
end
disableanticheat()
game:GetService'Players'.LocalPlayer.CharacterAdded:Connect(function(chr)
chr.ChildAdded:Connect(function(obj)
if obj.Name == "CoreCharacter" then
disableanticheat()
end
end)
end)