Created by slixx loves dixx#1763
Features:
- ANTI FLY BYPASS
- this only works for detections that check for BodyMovers, BodyVelocitys, etc.
- it won’t work on over-the-top anti-cheats, but it’ll still work on (most) games.
local plr = game:GetService("Players").LocalPlayer;
local old;
old = hookmetamethod(game, "__index", function(self, key)
if not checkcaller() and key == "PlatformStand" and self.ClassName == "Humanoid" and self.Parent and plr.Character and self.Parent == plr.Character then -- Prevents PlatformStanding detections
return false
end
return old(self, key)
end)
game.DescendantAdded:Connect(function(d)
if d.ClassName:find("Body") and plr.Character and d:IsDescendantOf(plr.Character) then
local old_idx;
local old_nc;
old_idx = hookmetamethod(d, "__index", newcclosure(function(self, ...) -- Prevent indexing (checking properties, name, etc)
if not checkcaller() and self == d then
local s,e = pcall(old_idx, self, ...)
if not s then
return error(e)
end
return
end
return old_idx(self, ...)
end))
old_nc = hookmetamethod(d, "__namecall", newcclosure(function(self, ...) -- Prevent namecalling (functions)
if not checkcaller() and self == d then
local s,e = pcall(old_nc, self, ...)
if not s then
return error(e)
end
return
end
return old_nc(self, ...)
end))
end
end)