Created 266
Features:
- CHANGE CHICKEN COLOUR
- CHANGE PET EGG
- PRINT COLOURS THROUGH CONSOLE
- PRINT PET EGGS THROUGH CONSOLE
- CHANGE NICKNAME
- CHANGE CHICKEN COLOUR TO RGB
local ChickenColor = "" --ChickenColour
local PetEgg = "DevilEgg" --Egg
getgenv().GetColourPrint = false; --checkConsole
getgenv().GetPetEggPrint = false; --CheckConsole
local Nick = "" --CustomNickname
getgenv().RGBchick = true; --Working? (Change your chicken color constantly RGB not ChickenColor, may use more prcoessing power for smoother change) Client Sided?/You have to rexecute when you die, since the RGB won't loop when you die and I'm getting pissed off.
if getgenv().RGBchick then
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
while wait() do
if localPlayer.Character then
local chickModule = localPlayer.Character:FindFirstChildOfClass("MeshPart")
local partsToColor = {
chickModule,
localPlayer.Character.Head,
localPlayer.Character.Torso,
localPlayer.Character["Left Arm"],
localPlayer.Character["Right Arm"],
localPlayer.Character["Left Leg"],
localPlayer.Character["Right Leg"],
localPlayer.Character:FindFirstChild("VisibleBeak", true)
}
local upperArms = {
localPlayer.Character.Torso:FindFirstChild("RightUpperArm"),
localPlayer.Character.Torso:FindFirstChild("LeftUpperArm")
}
for _, part in ipairs(partsToColor) do
if part and part:IsA("BasePart") then
part.Color = Color3.new(1, 1, 1)
end
end
while wait() do
for hue = 0, 1, 0.005 do
local color = Color3.fromHSV(hue, 1, 1)
for _, part in ipairs(partsToColor) do
if part and part:IsA("BasePart") then
part.Color = color
end
end
for _, part in ipairs(upperArms) do
if part and part:IsA("BasePart") then
part.Color = color
end
end
if not getgenv().RGBchick then
break
end
end
end
end
end
end
getgenv().Egg = PetEgg
local args = {
[1] = getgenv().Egg
}
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("_Index"):WaitForChild("vorlias_net@3.0.4"):WaitForChild("net"):WaitForChild("_NetManaged"):WaitForChild("EggType"):FireServer(unpack(args))
getgenv().ChangeNick = Nick
local args = {
[1] = getgenv().ChangeNick
}
game:GetService("ReplicatedStorage"):WaitForChild("Player"):WaitForChild("ChangeName"):FireServer(unpack(args))
local eggs = {"Egg", "ChickEgg", "FairyEgg", "AngelEgg", "MushroomEgg","FrogEgg", "BubbleEgg", "CowEgg", "HoloEgg", "HeartEgg", "DevilEgg", "KingEgg", "CatEgg"}
if getgenv().GetPetEggPrint == true then
warn("Case Sensetive")
for i, text in ipairs(eggs) do
print(i .. ": " .. text)
end
end
local Colours = {"Black", "Grey", "White", "Tan", "Yellow", "PaleOrange", "Red", "ReallyRed", "Orange", "DarkBrown", "Brown", "Mauve", "PalePurple", "FlowerPurple", "ReallyBlue", "BabyBlue", "PaleBlue", "Green", "PaleGreen", "LightGreen", "YellowGreen", "NaturalPink", "Rose", "Bubblegum"}
if getgenv().GetColourPrint == true then
warn("Case Sensetive")
for i, text in ipairs(Colours) do
print(i .. ": " .. text)
end
end
getgenv().Color = ChickenColor
local args = {
[1] = getgenv().Color,
}
game:GetService("ReplicatedStorage"):WaitForChild("Player"):WaitForChild("ColorEvent"):FireServer(unpack(args))