Area – Omega MODDED WEAPONS SCRIPT

Created by Paygammy#1724

Features:

  • MODDED WEAPONS
  •  
  • DEV NOTES:
  • You’ll have to reload the gun after firing it each time, this is so the next time you use it to rapid-fire; the bullets register. If the gun isn’t reloading, then it was modded correctly & completely.
  • This script is to be ran on each time you get a new weapon, though if you want to run it each time you equip a weapon please use the 2ND SCRIPT

SCRIPTS: [2]

MODDED WEAPON:

loadstring(game:HttpGet("https://raw.githubusercontent.com/paygammy/omega-area-modtools/release/scripts/weapon.lua"))()

MODDED WEAPON 2ND SCRIPT:

local f = loadstring(game:HttpGet("https://raw.githubusercontent.com/paygammy/omega-area-modtools/release/scripts/weapon.lua"))

if typeof(f) == 'function' then
   game:GetService("ContextActionService").LocalToolEquipped:Connect(function()
       pcall(f)
   end)
end

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!