Created by Portal
Features:
- LOCATION ESP
- ZOMBIE ESP
- OPEN SOURCE
GAME LINK:
APOCALYPSE RISING 2
SCRIPT:
-- // services
local run_service = game:GetService("RunService")
local camera = workspace.CurrentCamera
local localplayer = game:GetService("Players").LocalPlayer
-- // tables
local settings = {
location = {enabled = true, color = Color3.new(1,1,1), distance = 1000},
zombie = {enabled = true, color = Color3.new(1,0,0), distance = 1000}
}
--
local location_drawings = {}
local zombie_drawings = {}
-- // functions
function draw(instance, properties)
local drawing = Drawing.new(instance)
for i,v in pairs(properties) do
drawing[i] = v
end
return drawing
end
--
function createtext(type, table)
if not table[type] then
table[type] = draw('Text', {Size = 13, Font = 2, Center = true, Outline = true, Color = Color3.new(1,1,1)})
end
end
--
function removetext(type, table)
if table[type] then
table[type]:Remove()
table[type] = nil
end
end
-- // location script
for _,v in next, workspace.Locations:GetChildren() do
createtext(v, location_drawings)
end
-- // zombie script
for _,v in next, workspace.Zombies.Mobs:GetChildren() do
createtext(v, zombie_drawings)
end
--
workspace.Zombies.Mobs.ChildAdded:Connect(function(v)
createtext(v, zombie_drawings)
end)
--
workspace.Zombies.Mobs.ChildRemoved:Connect(function(v)
removetext(v, zombie_drawings)
end)
-- // runservice shit (bad methods :sob:)
run_service.RenderStepped:Connect(function()
for _,v in next, location_drawings do
local pos, visible = camera:WorldToViewportPoint(_.CFrame.p)
local mag = math.floor((_.CFrame.p - camera.CFrame.p).magnitude)
v.Visible = visible and settings.location.enabled and (mag <= settings.location.distance) and localplayer.Character ~= nil or false
if v.Visible then
v.Position = Vector2.new(pos.X,pos.Y)
v.Text = tostring(_.Name ..' ['..mag..' studs]')
v.Color = settings.location.color or Color3.new(1,1,1)
end
end
--
for _,v in next, zombie_drawings do
if _:FindFirstChild("HumanoidRootPart") then
local pos, visible = camera:WorldToViewportPoint(_.HumanoidRootPart.Position)
local mag = math.floor((_.HumanoidRootPart.CFrame.p - camera.CFrame.p).magnitude)
v.Visible = visible and settings.zombie.enabled and (mag <= settings.zombie.distance) and localplayer.Character ~= nil or false
if v.Visible then
v.Position = Vector2.new(pos.X,pos.Y)
v.Text = tostring('Zombie' ..' ['..mag..' studs]')
v.Color = settings.zombie.color or Color3.new(1,0,0)
end
end
end
end)