Tower Battles Defensive Holds | Gun Mod and Hitbox Expander

MADE BY xenem3re

FEATURES:

  • GUN MOD
  • HITBOX EXPENDER
  • SOUND BREAKER

SCRIPTS: [3]

GUN MOD:

while true do
   for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
      if v:IsA("Tool") then
         local deez = require(v.Setting)
         deez.FireRate = 0
         deez.Auto = true
         deez.ReloadTime = 0
         deez.AmmoPerMag = 999
         deez.Spread = 0
         deez.Recoil = 0
         deez.ShotgunReload = false
         deez.BulletPerShot = 20
         deez.BulletPerBurst = 20
         deez.BulletTracerEnabled = false
         deez.BulletShellEnabled = false
         deez.BulletLightEnabled = false
      end
   end
task.wait()
end

HITBOX EXPANDER:

workspace.Game.Enemies.DescendantAdded:connect(function(v)
   if v.Name == "Head" then
      v.Size = Vector3.new(15,15,15)
      v.Massless = true
      v.CanCollide = false
      v.Transparency = 0.9
   end
end)

BROKEN SOUND EXPLOIT:

function playaudio(audio)
local Settings = {
   ["Pitch"] = 1,
   ["EmitterSize"] = math.huge,
   ["Position"] = workspace.Camera,
   ["SoundId"] = "rbxassetid://" .. audio,
   ["Replicate"] = true,
   ["Volume"] = math.huge,
   ["Effects"] = true
}

game:GetService("Players").LocalPlayer.PlayerScripts.BulletVisualizerServerScript.Play:Fire(Settings)
end

playaudio("4920004401")

⚠️ Warning: Do not download any extensions or anything other than .txt/.lua file, because script will download only in .txt/.lua format or It will redirect you to a pastebin link.

📋 Notice: If you find any of the scripts patched or not working, please report it to Forever4D through Discord. The script will be removed or marked as patched!