MADE BY xenem3re
FEATURES:
- GUN MOD
- HITBOX EXPENDER
- SOUND BREAKER
SCRIPTS: [3]
GUN MOD:
while true do
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
local deez = require(v.Setting)
deez.FireRate = 0
deez.Auto = true
deez.ReloadTime = 0
deez.AmmoPerMag = 999
deez.Spread = 0
deez.Recoil = 0
deez.ShotgunReload = false
deez.BulletPerShot = 20
deez.BulletPerBurst = 20
deez.BulletTracerEnabled = false
deez.BulletShellEnabled = false
deez.BulletLightEnabled = false
end
end
task.wait()
end
HITBOX EXPANDER:
workspace.Game.Enemies.DescendantAdded:connect(function(v)
if v.Name == "Head" then
v.Size = Vector3.new(15,15,15)
v.Massless = true
v.CanCollide = false
v.Transparency = 0.9
end
end)
BROKEN SOUND EXPLOIT:
function playaudio(audio)
local Settings = {
["Pitch"] = 1,
["EmitterSize"] = math.huge,
["Position"] = workspace.Camera,
["SoundId"] = "rbxassetid://" .. audio,
["Replicate"] = true,
["Volume"] = math.huge,
["Effects"] = true
}
game:GetService("Players").LocalPlayer.PlayerScripts.BulletVisualizerServerScript.Play:Fire(Settings)
end
playaudio("4920004401")