MADE BY Random autist
FEATURE:
- INFINITE ROCKETS AND BOMBS
--[[instructions:
1. make sure you have at least one externally mounted (externally visible) weapon
such as a bomb, rocket or torpedo (the thing mountable on certain ww2 planes)
keep in mind you can't equip internal (bomb bay) weapons that you cant see
2. execute the script after you deployed
3. that's it! sometimes it may fail or only work with one weapon type and i
dont know how to fix that...
]]
local plane = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Model")
local typeoweapn = "aaaa"
print("plane: "..plane.Name)
--Shtip, Macedonia
local function determinetypeofweapon(japan)
local guidansu = "idk guidance"
if string.match(japan.Name, "T") then
typeoweapn = "torpedo"
elseif string.match(japan.Name,"B") then
typeoweapn = "bomb"
elseif string.match(japan.Name,"R") then
typeoweapn = "rocket"
end
if japan:FindFirstChild("Guidance") then
guidansu = "guided "
else guidansu = "unguided "
end
print("the "..japan.Name.." as named in-game, or the "..japan.ProductName.Value.." is a(n) "..guidansu..typeoweapn)
end
--Shtipokawa, Japan
for _,v in pairs(plane:GetDescendants())do
if v.Name == "WarheadMass" and not v.Parent:FindFirstChild("FuelCap") then
local shtip = v.Parent
determinetypeofweapon(shtip)
shtip.Changed:Connect(function()
if string.match(shtip.Name,"D") then
shtip.Name = string.gsub(shtip.Name,"D","")
end
end)
print("infinite "..typeoweapn.."s commenced for: "..v.Parent.Name.." also known as "..v.Parent.ProductName.Value)
end
end
--[[ does not replicate, your projectiles are invisible to your enemies
or maybe it does, idk, i didnt test it ]]
workspace.Junk.ChildAdded:Connect(function(poop)
if poop.Name == game:GetService("Players").LocalPlayer.Name.."'s Projectile" then
poop.Transparency = 0
end
end)