MADE BY usamiername
FEATURES:
- KILL ALL
- GOD MODE
- MOD GUNS
SCRIPTS: [3]
MOD GUN:
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:FindFirstChild("ACS_Settings") then
local settings = require(v.ACS_Settings)
settings.camRecoil = {
camRecoilUp = {0, 0},
camRecoilTilt = {0, 0},
camRecoilLeft = {0, 0},
camRecoilRight = {0, 0}
}
settings.gunRecoil = {
gunRecoilUp = {0, 0},
gunRecoilTilt = {0, 0},
gunRecoilLeft = {0, 0},
gunRecoilRight = {0, 0}
}
settings.MinRecoilPower = 0
settings.MaxRecoilPower = 0
settings.MinSpread = 0
settings.MaxSpread = 0
settings.ShootType = 3
settings.ShellInsert = false
game.ReplicatedStorage.ACS_Engine.Events.RepAmmo:FireServer(v, 500, 500, false)
wait(0.3)
end
end
KILL ALL:
function killPlayer(plr)
local tool = nil
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:FindFirstChild("ACS_Settings") then
tool = v
break
end
end
if not tool then return warn("Tools not found") end
if not plr.Character then return warn("No character found") end
game.ReplicatedStorage.ACS_Engine.Events.Damage:InvokeServer(
tool,
plr.Character.Humanoid,
0,
1,
require(tool.ACS_Settings),
{
["SpreadRM"] = 1,
["RecoilPowerStepAmount"] = 1,
["Zoom2Value"] = 60,
["MaxSpread"] = 1,
["MinRecoilPower"] = 1,
["DamageMod"] = 1,
["gunRecoilMod"] = {
["RecoilRight"] = 1,
["RecoilLeft"] = 1,
["RecoilTilt"] = 1,
["RecoilUp"] = 1
},
["MaxRecoilPower"] = 1,
["AimInaccuracyStepAmount"] = 1,
["WalkMult"] = 1,
["MuzzleVelocity"] = 1,
["MinSpread"] = 1,
["adsTime"] = 1,
["AimRM"] = 1,
["minDamageMod"] = 1,
["AimInaccuracyDecrease"] = 1,
["camRecoilMod"] = {
["RecoilRight"] = 1,
["RecoilLeft"] = 1,
["RecoilUp"] = 1,
["RecoilTilt"] = 1
},
["ZoomValue"] = 60
},
nil,
nil,
game.ReplicatedStorage.ACS_Engine.Events.AcessId:InvokeServer(game.Players.LocalPlayer.UserId) .. "-" .. game.Players.LocalPlayer.UserId
)
end
for i,v in pairs(game.Players:GetChildren()) do
if i~=1 then killPlayer(v) end
end
GOD MODE:
game.ReplicatedStorage.ACS_Engine.Events.Damage:InvokeServer(
nil,
nil,
nil,
nil,
nil,
nil,
true,
-(0/0),
game.ReplicatedStorage.ACS_Engine.Events.AcessId:InvokeServer(game.Players.LocalPlayer.UserId) .. "-" .. game.Players.LocalPlayer.UserId
)
while wait() do
game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
end