Created by iFergggg
Features:
- TELEPORT BYPASS TO PLAYERS
- player must be in rendering distance
- TELEPORT BYPASS TO BOSSES
GAME LINK:
PROJECT SLAYER
SCRIPTS: [2]
TELEPORT TO PLAYER:
local function tp(anch)
pcall(function()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(0.2)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[anch].Character.HumanoidRootPart.CFrame
wait(2)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
end)
end
tp("Namehere")
TELEPORT TO BOSSES:
local function tp(anch)
pcall(function()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(0.2)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(anch)
wait(2)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
end)
end
tp(Vector3.new(positionhere))